mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
24 lines
754 B
Text
24 lines
754 B
Text
uniform vec4 _Color;
|
|
uniform sampler2D _LightBuffer;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D unity_Lightmap;
|
|
uniform sampler2D unity_LightmapInd;
|
|
void main ()
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[2].xyz;
|
|
vec4 light_2;
|
|
vec4 tmpvar_3;
|
|
tmpvar_3 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
|
|
light_2.w = tmpvar_4.w;
|
|
light_2.xyz = (tmpvar_4.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_1.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_1.xy).xyz), vec3(clamp (tmpvar_1.z, 0.0, 1.0))));
|
|
vec4 c_5;
|
|
c_5.xyz = (tmpvar_3.xyz * light_2.xyz);
|
|
c_5.w = tmpvar_3.w;
|
|
gl_FragData[0] = c_5;
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 9 alu 4 tex 0 flow
|