mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
176 lines
3.8 KiB
Text
176 lines
3.8 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec2 uv_DecalTex;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec3 normal;
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vec3 lightDir;
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vec2 _LightCoord;
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};
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uniform vec4 _Color;
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uniform sampler2D _DecalTex;
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uniform vec4 _LightColor0;
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uniform sampler2D _LightTexture0;
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uniform sampler2D _MainTex;
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varying vec4 xlv_FOG;
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec4 decal_3;
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vec4 c_4;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, IN_1.uv_MainTex);
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vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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c_4 = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = texture2D (_DecalTex, IN_1.uv_DecalTex);
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vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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decal_3 = tmpvar_8;
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vec3 tmpvar_9;
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tmpvar_9 = vec3(decal_3.w);
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vec3 tmpvar_10;
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tmpvar_10 = mix (c_4.xyz, decal_3.xyz, tmpvar_9);
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vec3 tmpvar_11;
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tmpvar_11 = tmpvar_10;
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c_4.xyz = tmpvar_11.xyz.xyz;
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vec4 tmpvar_12;
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tmpvar_12 = (c_4 * _Color);
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c_4 = tmpvar_12;
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vec3 tmpvar_13;
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tmpvar_13 = c_4.xyz;
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o_2.Albedo = tmpvar_13;
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float tmpvar_14;
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tmpvar_14 = c_4.w;
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o_2.Alpha = tmpvar_14;
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}
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vec4 LightingLambert (
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in SurfaceOutput s_15,
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in vec3 lightDir_16,
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in float atten_17
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)
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{
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vec4 c_18;
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float diff_19;
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float tmpvar_20;
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tmpvar_20 = dot (s_15.Normal, lightDir_16);
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float tmpvar_21;
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tmpvar_21 = max (0.0, tmpvar_20);
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float tmpvar_22;
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tmpvar_22 = tmpvar_21;
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diff_19 = tmpvar_22;
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vec3 tmpvar_23;
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tmpvar_23 = ((s_15.Albedo * _LightColor0.xyz) * ((diff_19 * atten_17) * 2.0));
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c_18.xyz = tmpvar_23.xyz.xyz;
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float tmpvar_24;
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tmpvar_24 = s_15.Alpha;
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c_18.w = vec4(tmpvar_24).w;
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return c_18;
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}
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vec4 frag_surf (
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in v2f_surf IN_25
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)
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{
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vec4 c_26;
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vec3 lightDir_27;
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SurfaceOutput o_28;
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Input surfIN_29;
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vec2 tmpvar_30;
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tmpvar_30 = IN_25.hip_pack0.xy;
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surfIN_29.uv_MainTex = tmpvar_30;
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vec2 tmpvar_31;
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tmpvar_31 = IN_25.hip_pack0.zw;
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surfIN_29.uv_DecalTex = tmpvar_31;
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vec3 tmpvar_32;
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tmpvar_32 = vec3(0.0, 0.0, 0.0);
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o_28.Albedo = tmpvar_32;
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vec3 tmpvar_33;
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tmpvar_33 = vec3(0.0, 0.0, 0.0);
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o_28.Emission = tmpvar_33;
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float tmpvar_34;
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tmpvar_34 = 0.0;
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o_28.Specular = tmpvar_34;
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float tmpvar_35;
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tmpvar_35 = 0.0;
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o_28.Alpha = tmpvar_35;
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float tmpvar_36;
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tmpvar_36 = 0.0;
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o_28.Gloss = tmpvar_36;
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vec3 tmpvar_37;
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tmpvar_37 = IN_25.normal;
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o_28.Normal = tmpvar_37;
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surf (surfIN_29, o_28);
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vec3 tmpvar_38;
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tmpvar_38 = IN_25.lightDir;
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lightDir_27 = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = texture2D (_LightTexture0, IN_25._LightCoord);
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vec4 tmpvar_40;
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tmpvar_40 = LightingLambert (o_28, lightDir_27, (tmpvar_39.w * 1.0));
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vec4 tmpvar_41;
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tmpvar_41 = tmpvar_40;
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c_26 = tmpvar_41;
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float tmpvar_42;
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tmpvar_42 = 0.0;
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c_26.w = vec4(tmpvar_42).w;
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return c_26;
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}
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void main ()
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{
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v2f_surf xlt_IN_43;
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vec4 xl_retval_44;
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vec4 tmpvar_45;
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tmpvar_45 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_43.pos = tmpvar_45;
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float tmpvar_46;
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tmpvar_46 = xlv_FOG.x;
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xlt_IN_43.fog = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47 = gl_TexCoord[0].xyzw;
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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xlt_IN_43.hip_pack0 = tmpvar_48;
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vec3 tmpvar_49;
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tmpvar_49 = gl_TexCoord[1].xyz;
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vec3 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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xlt_IN_43.normal = tmpvar_50;
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vec3 tmpvar_51;
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tmpvar_51 = gl_TexCoord[2].xyz;
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vec3 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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xlt_IN_43.lightDir = tmpvar_52;
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vec2 tmpvar_53;
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tmpvar_53 = gl_TexCoord[3].xy;
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vec2 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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xlt_IN_43._LightCoord = tmpvar_54;
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vec4 tmpvar_55;
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tmpvar_55 = frag_surf (xlt_IN_43);
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vec4 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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xl_retval_44 = tmpvar_56;
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vec4 tmpvar_57;
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tmpvar_57 = xl_retval_44.xyzw;
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vec4 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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gl_FragData[0] = tmpvar_58;
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}
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