mirror of
https://github.com/scratchfoundation/bgfx.git
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30 lines
577 B
Text
30 lines
577 B
Text
uniform sampler2D _FlareTexture;
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vec4 xlat_main (
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in vec4 color_1,
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in vec2 texcoord_2
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)
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{
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vec4 tmpvar_3;
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tmpvar_3 = texture2D (_FlareTexture, texcoord_2);
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return (tmpvar_3 * color_1);
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}
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void main ()
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{
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vec4 xl_retval_4;
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vec4 tmpvar_5;
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tmpvar_5 = gl_Color.xyzw;
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vec2 tmpvar_6;
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tmpvar_6 = gl_TexCoord[0].xy;
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vec4 tmpvar_7;
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tmpvar_7 = xlat_main (tmpvar_5, tmpvar_6);
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vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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xl_retval_4 = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9 = xl_retval_4.xyzw;
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vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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gl_FragData[0] = tmpvar_10;
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}
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