mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
169 lines
3.2 KiB
Text
169 lines
3.2 KiB
Text
varying vec4 xlv_TEXCOORD0;
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void main ()
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{
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bvec4 tmpvar_1;
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tmpvar_1 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5));
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float tmpvar_2;
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if (tmpvar_1.x) {
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tmpvar_2 = 1.0;
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} else {
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tmpvar_2 = 5.0;
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};
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float tmpvar_3;
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if (tmpvar_1.y) {
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tmpvar_3 = 2.0;
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} else {
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tmpvar_3 = 6.0;
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};
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float tmpvar_4;
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if (tmpvar_1.z) {
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tmpvar_4 = 3.0;
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} else {
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tmpvar_4 = 7.0;
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};
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float tmpvar_5;
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if (tmpvar_1.w) {
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tmpvar_5 = 4.0;
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} else {
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tmpvar_5 = 8.0;
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};
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vec4 tmpvar_6;
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tmpvar_6.x = tmpvar_2;
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tmpvar_6.y = tmpvar_3;
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tmpvar_6.z = tmpvar_4;
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tmpvar_6.w = tmpvar_5;
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bvec4 tmpvar_7;
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tmpvar_7 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5));
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float tmpvar_8;
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if (tmpvar_7.x) {
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tmpvar_8 = 1.0;
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} else {
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tmpvar_8 = 5.0;
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};
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float tmpvar_9;
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if (tmpvar_7.y) {
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tmpvar_9 = 2.0;
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} else {
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tmpvar_9 = 6.0;
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};
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float tmpvar_10;
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if (tmpvar_7.z) {
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tmpvar_10 = 3.0;
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} else {
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tmpvar_10 = 7.0;
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};
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float tmpvar_11;
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if (tmpvar_7.w) {
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tmpvar_11 = 4.0;
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} else {
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tmpvar_11 = 8.0;
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};
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vec4 tmpvar_12;
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tmpvar_12.x = tmpvar_8;
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tmpvar_12.y = tmpvar_9;
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tmpvar_12.z = tmpvar_10;
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tmpvar_12.w = tmpvar_11;
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vec4 tmpvar_13;
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tmpvar_13 = (tmpvar_6 + tmpvar_12);
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bvec4 tmpvar_14;
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tmpvar_14 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5));
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float tmpvar_15;
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if (tmpvar_14.x) {
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tmpvar_15 = 1.0;
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} else {
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tmpvar_15 = 2.0;
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};
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float tmpvar_16;
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if (tmpvar_14.y) {
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tmpvar_16 = 1.0;
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} else {
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tmpvar_16 = 2.0;
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};
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float tmpvar_17;
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if (tmpvar_14.z) {
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tmpvar_17 = 1.0;
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} else {
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tmpvar_17 = 2.0;
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};
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float tmpvar_18;
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if (tmpvar_14.w) {
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tmpvar_18 = 1.0;
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} else {
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tmpvar_18 = 2.0;
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};
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vec4 tmpvar_19;
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tmpvar_19.x = tmpvar_15;
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tmpvar_19.y = tmpvar_16;
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tmpvar_19.z = tmpvar_17;
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tmpvar_19.w = tmpvar_18;
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vec4 tmpvar_20;
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tmpvar_20 = (tmpvar_13 + tmpvar_19);
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bvec4 tmpvar_21;
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tmpvar_21 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5));
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float tmpvar_22;
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if (tmpvar_21.x) {
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tmpvar_22 = 1.0;
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} else {
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tmpvar_22 = 2.0;
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};
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float tmpvar_23;
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if (tmpvar_21.y) {
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tmpvar_23 = 1.0;
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} else {
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tmpvar_23 = 2.0;
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};
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float tmpvar_24;
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if (tmpvar_21.z) {
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tmpvar_24 = 1.0;
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} else {
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tmpvar_24 = 2.0;
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};
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float tmpvar_25;
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if (tmpvar_21.w) {
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tmpvar_25 = 1.0;
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} else {
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tmpvar_25 = 2.0;
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};
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vec4 tmpvar_26;
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tmpvar_26.x = tmpvar_22;
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tmpvar_26.y = tmpvar_23;
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tmpvar_26.z = tmpvar_24;
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tmpvar_26.w = tmpvar_25;
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vec4 tmpvar_27;
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tmpvar_27 = (tmpvar_20 + tmpvar_26);
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bvec4 tmpvar_28;
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tmpvar_28 = bvec4(fract(xlv_TEXCOORD0));
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float tmpvar_29;
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if (tmpvar_28.x) {
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tmpvar_29 = 1.0;
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} else {
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tmpvar_29 = 2.0;
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};
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float tmpvar_30;
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if (tmpvar_28.y) {
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tmpvar_30 = 1.0;
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} else {
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tmpvar_30 = 2.0;
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};
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float tmpvar_31;
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if (tmpvar_28.z) {
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tmpvar_31 = 1.0;
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} else {
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tmpvar_31 = 2.0;
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};
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float tmpvar_32;
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if (tmpvar_28.w) {
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tmpvar_32 = 1.0;
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} else {
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tmpvar_32 = 2.0;
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};
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vec4 tmpvar_33;
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tmpvar_33.x = tmpvar_29;
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tmpvar_33.y = tmpvar_30;
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tmpvar_33.z = tmpvar_31;
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tmpvar_33.w = tmpvar_32;
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gl_FragData[0] = (tmpvar_27 + tmpvar_33);
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}
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// inputs: 1, stats: 50 alu 0 tex 20 flow
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