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37 lines
737 B
Text
37 lines
737 B
Text
uniform sampler2D maintex;
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uniform float factor;
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varying vec2 uv;
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void main ()
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{
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bool cond_1;
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vec2 coord_2;
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vec4 c_3;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (maintex, uv);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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c_3 = tmpvar_5;
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vec2 tmpvar_6;
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tmpvar_6 = c_3.xy;
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coord_2 = tmpvar_6;
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bool tmpvar_7;
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tmpvar_7 = (c_3.w >= 0.5);
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cond_1 = tmpvar_7;
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if (!(cond_1)) {
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float tmpvar_8;
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tmpvar_8 = (coord_2.x + factor);
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coord_2.x = tmpvar_8;
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};
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if (cond_1) {
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float tmpvar_9;
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tmpvar_9 = (coord_2.y + factor);
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coord_2.y = vec2(tmpvar_9).y;
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};
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vec4 tmpvar_10;
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tmpvar_10.zw = vec2(0.0, 0.0);
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tmpvar_10.xy = coord_2.xy;
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vec4 tmpvar_11;
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tmpvar_11 = tmpvar_10;
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gl_FragColor = tmpvar_11;
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}
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