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21 lines
286 B
Text
21 lines
286 B
Text
struct SurfaceOutput {
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vec4 color;
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};
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void surf (
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inout SurfaceOutput o_1
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)
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{
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vec4 tmpvar_2;
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tmpvar_2 = vec4(1.0, 1.0, 1.0, 1.0);
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o_1.color = tmpvar_2;
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}
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void main ()
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{
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SurfaceOutput o_3;
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surf (o_3);
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vec4 tmpvar_4;
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tmpvar_4 = o_3.color;
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gl_FragColor = tmpvar_4;
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}
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