bgfx/3rdparty/glsl-optimizer/tests/fragment/tex3D-inES__.txt
2014-02-10 23:06:13 -08:00

7 lines
132 B
Text

#extension GL_OES_texture_3D : require
uniform sampler3D tex;
varying vec3 uv;
void main() {
gl_FragColor = texture3D(tex, uv);
}