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33 lines
774 B
Text
33 lines
774 B
Text
#version 300 es
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out lowp vec4 _fragData;
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uniform sampler2DArray myarr;
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in highp vec4 uv;
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void main ()
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{
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lowp vec4 tmpvar_1;
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highp vec4 slod_2;
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lowp vec4 tmpvar_3;
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tmpvar_3 = texture (myarr, uv.xyz);
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highp vec4 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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lowp vec4 tmpvar_5;
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tmpvar_5 = texture (myarr, uv.xyw);
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highp vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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lowp vec4 tmpvar_7;
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tmpvar_7 = texture (myarr, uv.xyz, 1.5);
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highp vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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lowp vec4 tmpvar_9;
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tmpvar_9 = textureLod (myarr, uv.xyz, 2.5);
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slod_2 = tmpvar_9;
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tmpvar_1 = ((tmpvar_4 + tmpvar_6) + (tmpvar_8 + slod_2));
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_fragData = tmpvar_1;
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}
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// stats: 3 alu 4 tex 0 flow
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// inputs: 1
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// #0: uv (high float) 4x1 [-1]
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// textures: 1
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// #0: myarr (low 2darray) 0x0 [-1]
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