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14 lines
290 B
Text
14 lines
290 B
Text
uniform sampler2D maintex;
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uniform float factor;
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varying vec2 uv;
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void main()
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{
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vec4 c = texture2D (maintex, uv);
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vec2 coord = c.xy;
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bool cond = c.w >= 0.5;
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if (!cond)
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coord.x += factor;
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if (cond)
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coord.y += factor;
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gl_FragColor = vec4(coord,0,0);
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}
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