mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
144 lines
4.3 KiB
Text
144 lines
4.3 KiB
Text
attribute highp vec4 _glesVertex;
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attribute mediump vec3 _glesNormal;
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attribute highp vec4 _glesMultiTexCoord0;
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attribute highp vec4 _glesMultiTexCoord1;
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attribute lowp vec4 _glesColor;
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uniform highp float _Bias;
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uniform highp float _BlinkingTimeOffsScale;
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uniform highp vec4 _Color;
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uniform highp float _FadeOutDistFar;
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uniform highp float _FadeOutDistNear;
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uniform highp float _MaxGrowSize;
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uniform highp float _Multiplier;
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uniform highp float _NoiseAmount;
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uniform highp float _SizeGrowEndDist;
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uniform highp float _SizeGrowStartDist;
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uniform highp vec4 _Time;
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uniform highp float _TimeOffDuration;
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uniform highp float _TimeOnDuration;
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uniform highp float _VerticalBillboarding;
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uniform highp mat4 _World2Object;
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uniform highp vec3 _WorldSpaceCameraPos;
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uniform highp mat4 glstate_matrix_mvp;
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varying highp vec4 xlv_SV_POSITION;
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varying highp vec2 xlv_TEXCOORD0;
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varying lowp vec4 xlv_TEXCOORD1;
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void main ()
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{
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highp vec3 tmpvar_1;
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highp vec4 tmpvar_2;
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tmpvar_1 = _glesNormal;
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tmpvar_2 = _glesColor;
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lowp vec4 tmpvar_3;
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highp vec3 localDir_4;
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highp vec3 tmpvar_5;
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tmpvar_5.z = 0.0;
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tmpvar_5.xy = (vec2(0.5, 0.5) - tmpvar_2.xy);
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highp vec3 tmpvar_6;
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tmpvar_6 = (tmpvar_5 * _glesMultiTexCoord1.xyy);
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highp vec3 tmpvar_7;
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tmpvar_7 = (_glesVertex.xyz + tmpvar_6);
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highp vec4 tmpvar_8;
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tmpvar_8.w = 1.0;
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tmpvar_8.xyz = _WorldSpaceCameraPos;
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highp vec3 tmpvar_9;
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tmpvar_9 = ((_World2Object * tmpvar_8).xyz - tmpvar_7);
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localDir_4.xz = tmpvar_9.xz;
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localDir_4.y = mix (0.0, tmpvar_9.y, _VerticalBillboarding);
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highp float tmpvar_10;
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tmpvar_10 = sqrt(dot (localDir_4, localDir_4));
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highp vec3 dir_11;
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dir_11 = (localDir_4 / tmpvar_10);
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highp float tmpvar_12;
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tmpvar_12 = abs(dir_11.y);
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vec3 tmpvar_13;
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if ((tmpvar_12 > 0.999)) {
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tmpvar_13 = vec3(0.0, 0.0, 1.0);
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} else {
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tmpvar_13 = vec3(0.0, 1.0, 0.0);
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};
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highp vec3 tmpvar_14;
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tmpvar_14 = normalize(((tmpvar_13.yzx * dir_11.zxy) - (tmpvar_13.zxy * dir_11.yzx)));
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highp vec3 tmpvar_15;
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tmpvar_15 = ((dir_11.yzx * tmpvar_14.zxy) - (dir_11.zxy * tmpvar_14.yzx));
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highp float tmpvar_16;
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tmpvar_16 = min ((max (
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(tmpvar_10 - _SizeGrowStartDist)
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, 0.0) / _SizeGrowEndDist), 1.0);
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highp vec3 tmpvar_17;
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tmpvar_17 = ((tmpvar_7 - (
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(tmpvar_14 * tmpvar_6.x)
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+
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(tmpvar_15 * tmpvar_6.y)
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)) + ((
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(tmpvar_14 * tmpvar_1.x)
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+
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(tmpvar_15 * tmpvar_1.y)
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) * (
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((tmpvar_16 * tmpvar_16) * _MaxGrowSize)
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* tmpvar_2.w)));
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highp float tmpvar_18;
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tmpvar_18 = (_Time.y + (_BlinkingTimeOffsScale * tmpvar_2.z));
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highp float y_19;
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y_19 = (_TimeOnDuration + _TimeOffDuration);
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highp float tmpvar_20;
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tmpvar_20 = (tmpvar_18 / y_19);
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highp float tmpvar_21;
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tmpvar_21 = (fract(abs(tmpvar_20)) * y_19);
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highp float tmpvar_22;
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if ((tmpvar_20 >= 0.0)) {
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tmpvar_22 = tmpvar_21;
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} else {
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tmpvar_22 = -(tmpvar_21);
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};
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highp float tmpvar_23;
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tmpvar_23 = clamp ((tmpvar_22 / (_TimeOnDuration * 0.25)), 0.0, 1.0);
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highp float edge0_24;
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edge0_24 = (_TimeOnDuration * 0.75);
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highp float tmpvar_25;
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tmpvar_25 = clamp (((tmpvar_22 - edge0_24) / (_TimeOnDuration - edge0_24)), 0.0, 1.0);
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highp float tmpvar_26;
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tmpvar_26 = ((tmpvar_23 * (tmpvar_23 *
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(3.0 - (2.0 * tmpvar_23))
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)) * (1.0 - (tmpvar_25 *
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(tmpvar_25 * (3.0 - (2.0 * tmpvar_25)))
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)));
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highp float tmpvar_27;
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tmpvar_27 = (tmpvar_18 * (6.28319 / _TimeOnDuration));
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highp float tmpvar_28;
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tmpvar_28 = ((_NoiseAmount * (
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sin(tmpvar_27)
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*
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((0.5 * cos((
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(tmpvar_27 * 0.6366)
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+ 56.7272))) + 0.5)
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)) + (1.0 - _NoiseAmount));
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highp float tmpvar_29;
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if ((_NoiseAmount < 0.01)) {
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tmpvar_29 = tmpvar_26;
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} else {
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tmpvar_29 = tmpvar_28;
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};
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highp vec4 tmpvar_30;
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tmpvar_30.w = 1.0;
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tmpvar_30.xyz = tmpvar_17;
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highp float tmpvar_31;
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tmpvar_31 = clamp ((tmpvar_10 / _FadeOutDistNear), 0.0, 1.0);
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highp float tmpvar_32;
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tmpvar_32 = (1.0 - clamp ((
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max ((tmpvar_10 - _FadeOutDistFar), 0.0)
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* 0.2), 0.0, 1.0));
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highp float tmpvar_33;
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tmpvar_33 = (tmpvar_31 * tmpvar_31);
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highp vec4 tmpvar_34;
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tmpvar_34 = (((
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((tmpvar_33 * tmpvar_33) * (tmpvar_32 * tmpvar_32))
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* _Color) * _Multiplier) * (tmpvar_29 + _Bias));
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tmpvar_3 = tmpvar_34;
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xlv_SV_POSITION = (glstate_matrix_mvp * tmpvar_30);
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xlv_TEXCOORD0 = _glesMultiTexCoord0.xy;
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xlv_TEXCOORD1 = tmpvar_3;
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}
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// inputs: 5, stats: 95 alu 0 tex 3 flow
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