mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
148 lines
2.9 KiB
C++
148 lines
2.9 KiB
C++
#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "glsl_optimizer.h"
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static glslopt_ctx* gContext = 0;
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static int printhelp(const char* msg)
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{
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if (msg) printf("%s\n\n\n", msg);
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printf("Usage: glslopt <-f|-v> <input shader> [<output shader>]\n");
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printf("\t-f : fragment shader\n");
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printf("\t-v : vertex shader\n");
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printf("\n\tIf no output specified, output is to [input].out.\n");
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return 1;
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}
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static bool init()
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{
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gContext = glslopt_initialize(kGlslTargetOpenGL);
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if( !gContext )
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return false;
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return true;
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}
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static void term()
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{
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glslopt_cleanup(gContext);
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}
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static char* loadFile(const char* filename)
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{
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FILE* file = fopen(filename, "rt");
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if( !file )
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{
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printf("Failed to open %s for reading\n", filename);
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return 0;
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}
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fseek(file, 0, SEEK_END);
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const int size = ftell(file);
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fseek(file, 0, SEEK_SET);
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char* result = new char[size+1];
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const int count = (int)fread(result, 1, size, file);
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result[count] = 0;
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fclose(file);
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return result;
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}
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static bool saveFile(const char* filename, const char* data)
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{
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int size = (int)strlen(data)+1;
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FILE* file = fopen(filename, "wt");
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if( !file )
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{
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printf( "Failed to open %s for writing\n", filename);
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return false;
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}
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if( 1 != fwrite(data,size,1,file) )
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{
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printf( "Failed to write to %s\n", filename);
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fclose(file);
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return false;
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}
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fclose(file);
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return true;
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}
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static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader)
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{
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const char* originalShader = loadFile(srcfilename);
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if( !originalShader )
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return false;
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const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment;
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glslopt_shader* shader = glslopt_optimize(gContext, type, originalShader, 0);
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if( !glslopt_get_status(shader) )
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{
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printf( "Failed to compile %s:\n\n%s\n", srcfilename, glslopt_get_log(shader));
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return false;
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}
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const char* optimizedShader = glslopt_get_output(shader);
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if( !saveFile(dstfilename, optimizedShader) )
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return false;
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delete[] originalShader;
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return true;
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}
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int main(int argc, char* argv[])
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{
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if( argc < 3 )
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return printhelp(NULL);
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bool vertexShader = false, freename = false;
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const char* source = 0;
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char* dest = 0;
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for( int i=1; i < argc; i++ )
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{
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if( argv[i][0] == '-' )
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{
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if( 0 == strcmp("-v", argv[i]) )
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vertexShader = true;
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if( 0 == strcmp("-f", argv[i]) )
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vertexShader = false;
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}
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else
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{
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if( source == 0 )
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source = argv[i];
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else if( dest == 0 )
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dest = argv[i];
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}
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}
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if( !source )
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return printhelp("Must give a source");
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if( !init() )
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{
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printf("Failed to initialize glslopt!\n");
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return 1;
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}
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if ( !dest ) {
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dest = (char *) calloc(strlen(source)+5, sizeof(char));
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snprintf(dest, strlen(source)+5, "%s.out", source);
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freename = true;
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}
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int result = 0;
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if( !compileShader(dest, source, vertexShader) )
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result = 1;
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if( freename ) free(dest);
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term();
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return result;
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}
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