bgfx/src/renderer_null.cpp
2015-01-10 20:56:38 -08:00

198 lines
4.4 KiB
C++

/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if BGFX_CONFIG_RENDERER_NULL
namespace bgfx
{
struct RendererContextNULL : public RendererContextI
{
RendererContextNULL()
{
}
~RendererContextNULL()
{
}
RendererType::Enum getRendererType() const BX_OVERRIDE
{
return RendererType::Null;
}
const char* getRendererName() const BX_OVERRIDE
{
return BGFX_RENDERER_NULL_NAME;
}
void flip() BX_OVERRIDE
{
}
void createIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/, uint8_t /*_flags*/) BX_OVERRIDE
{
}
void destroyIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/) BX_OVERRIDE
{
}
void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
{
}
void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint8_t /*_flags*/) BX_OVERRIDE
{
}
void destroyVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint8_t /*_flags*/) BX_OVERRIDE
{
}
void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE
{
}
void destroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint8_t /*_flags*/) BX_OVERRIDE
{
}
void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE
{
}
void destroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createShader(ShaderHandle /*_handle*/, Memory* /*_mem*/) BX_OVERRIDE
{
}
void destroyShader(ShaderHandle /*_handle*/) BX_OVERRIDE
{
}
void createProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/) BX_OVERRIDE
{
}
void destroyProgram(ProgramHandle /*_handle*/) BX_OVERRIDE
{
}
void createTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) BX_OVERRIDE
{
}
void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
{
}
void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) BX_OVERRIDE
{
}
void updateTextureEnd() BX_OVERRIDE
{
}
void destroyTexture(TextureHandle /*_handle*/) BX_OVERRIDE
{
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const TextureHandle* /*_textureHandles*/) BX_OVERRIDE
{
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) BX_OVERRIDE
{
}
void destroyFrameBuffer(FrameBufferHandle /*_handle*/) BX_OVERRIDE
{
}
void createUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) BX_OVERRIDE
{
}
void destroyUniform(UniformHandle /*_handle*/) BX_OVERRIDE
{
}
void saveScreenShot(const char* /*_filePath*/) BX_OVERRIDE
{
}
void updateViewName(uint8_t /*_id*/, const char* /*_name*/) BX_OVERRIDE
{
}
void updateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
{
}
void setMarker(const char* /*_marker*/, uint32_t /*_size*/) BX_OVERRIDE
{
}
void submit(Frame* /*_render*/, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& /*_textVideoMemBlitter*/) BX_OVERRIDE
{
}
void blitSetup(TextVideoMemBlitter& /*_blitter*/) BX_OVERRIDE
{
}
void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) BX_OVERRIDE
{
}
};
static RendererContextNULL* s_renderNULL;
RendererContextI* rendererCreateNULL()
{
s_renderNULL = BX_NEW(g_allocator, RendererContextNULL);
return s_renderNULL;
}
void rendererDestroyNULL()
{
BX_DELETE(g_allocator, s_renderNULL);
s_renderNULL = NULL;
}
} // namespace bgfx
#else
namespace bgfx
{
RendererContextI* rendererCreateNULL()
{
return NULL;
}
void rendererDestroyNULL()
{
}
} // namespace bgfx
#endif // BGFX_CONFIG_RENDERER_NULL