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18 lines
348 B
Scala
18 lines
348 B
Scala
$input v_texcoord0
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/*
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* Copyright 2014 Dario Manesku. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx_shader.sh>
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uniform float u_imageLod;
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SAMPLER2D(u_texColor, 0);
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void main()
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{
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vec4 color = texture2DLod(u_texColor, v_texcoord0, u_imageLod);
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gl_FragColor = vec4(color.xyz, 1.0);
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}
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