mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
83 lines
1.7 KiB
Text
83 lines
1.7 KiB
Text
struct v2f {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_base {
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vec4 vertex;
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vec3 normal;
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vec4 texcoord;
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};
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uniform sampler2D _CameraDepthTexture;
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vec4 xll_tex2Dlod (
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in sampler2D s_1,
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in vec4 coord_2
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)
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{
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vec4 tmpvar_3;
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tmpvar_3 = texture2DLod (s_1, coord_2.xy, coord_2.w);
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return tmpvar_3;
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}
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v2f vert (
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in appdata_base v_4
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)
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{
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v2f o_5;
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float tex_6;
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vec4 tmpvar_7;
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tmpvar_7.zw = vec2(0.0, 0.0);
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tmpvar_7.xy = v_4.texcoord.xy.xy;
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vec4 tmpvar_8;
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tmpvar_8 = xll_tex2Dlod (_CameraDepthTexture, tmpvar_7);
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float tmpvar_9;
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tmpvar_9 = tmpvar_8.x;
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tex_6 = tmpvar_9;
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float tmpvar_10;
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tmpvar_10 = (v_4.vertex.y + ((1.0 - tex_6) * 3.0));
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v_4.vertex.y = vec2(tmpvar_10).y;
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vec4 tmpvar_11;
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tmpvar_11 = (gl_ModelViewProjectionMatrix * v_4.vertex);
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o_5.pos = tmpvar_11;
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vec2 tmpvar_12;
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tmpvar_12 = v_4.texcoord.xy;
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o_5.uv = tmpvar_12;
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return o_5;
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}
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void main ()
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{
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appdata_base xlt_v_13;
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v2f xl_retval_14;
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vec4 tmpvar_15;
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tmpvar_15 = gl_Vertex.xyzw;
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vec4 tmpvar_16;
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tmpvar_16 = tmpvar_15;
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xlt_v_13.vertex = tmpvar_16;
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vec3 tmpvar_17;
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tmpvar_17 = gl_Normal.xyz;
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vec3 tmpvar_18;
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tmpvar_18 = tmpvar_17;
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xlt_v_13.normal = tmpvar_18;
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vec4 tmpvar_19;
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tmpvar_19 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_20;
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tmpvar_20 = tmpvar_19;
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xlt_v_13.texcoord = tmpvar_20;
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v2f tmpvar_21;
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tmpvar_21 = vert (xlt_v_13);
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v2f tmpvar_22;
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tmpvar_22 = tmpvar_21;
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xl_retval_14 = tmpvar_22;
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vec4 tmpvar_23;
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tmpvar_23 = xl_retval_14.pos.xyzw;
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vec4 tmpvar_24;
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tmpvar_24 = tmpvar_23;
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gl_Position = tmpvar_24;
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vec4 tmpvar_25;
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tmpvar_25.zw = vec2(0.0, 0.0);
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tmpvar_25.xy = xl_retval_14.uv.xy;
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vec4 tmpvar_26;
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tmpvar_26 = tmpvar_25;
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gl_TexCoord[0] = tmpvar_26;
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}
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