bgfx/3rdparty/glsl-optimizer/tests/vertex/estest1-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

17 lines
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Text

varying vec4 xlv_TEXCOORD1;
varying vec4 xlv_TEXCOORD0;
uniform mat4 modelViewProjectionMatrix;
attribute vec4 position;
void main ()
{
gl_Position = (modelViewProjectionMatrix * position);
vec4 tmpvar_1;
tmpvar_1.zw = vec2(0.0, 0.0);
tmpvar_1.xy = (position.xy * vec2(4.0, 4.0));
xlv_TEXCOORD0 = tmpvar_1;
vec4 tmpvar_2;
tmpvar_2.zw = vec2(0.0, 0.0);
tmpvar_2.xy = position.xy;
xlv_TEXCOORD1 = tmpvar_2;
}