mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
42 lines
768 B
Text
42 lines
768 B
Text
void xll_clip(float x) {
|
|
if ( x<0.0 ) discard;
|
|
}
|
|
struct v2f_vertex_lit {
|
|
vec2 uv;
|
|
vec4 diff;
|
|
vec4 spec;
|
|
};
|
|
struct v2f_img {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
struct appdata_img {
|
|
vec4 vertex;
|
|
vec2 texcoord;
|
|
};
|
|
struct v2f {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
struct appdata_tree_billboard {
|
|
vec4 vertex;
|
|
vec4 color;
|
|
vec4 texcoord;
|
|
vec2 texcoord1;
|
|
};
|
|
uniform sampler2D _MainTex;
|
|
vec4 frag( in v2f i );
|
|
vec4 frag( in v2f i ) {
|
|
vec4 texcol;
|
|
texcol = texture2D( _MainTex, i.uv);
|
|
xll_clip( (texcol.w - 0.00100000) );
|
|
return vec4( 0.000000);
|
|
}
|
|
void main() {
|
|
vec4 xl_retval;
|
|
v2f xlt_i;
|
|
xlt_i.pos = vec4(0.0);
|
|
xlt_i.uv = vec2( gl_TexCoord[0]);
|
|
xl_retval = frag( xlt_i);
|
|
gl_FragData[0] = vec4( xl_retval);
|
|
}
|