bgfx/3rdparty/glsl-optimizer/tests/fragment/loop-for-outES.txt
2014-10-11 12:32:43 -07:00

29 lines
863 B
Text

uniform sampler2D _MainTex;
uniform highp vec4 _TerrainTreeLightColors[4];
varying highp vec2 xlv_uv;
varying highp vec3 xlv_nl;
void main ()
{
lowp vec4 tmpvar_1;
mediump vec3 light_2;
lowp vec4 col_3;
col_3 = texture2D (_MainTex, xlv_uv);
light_2 = ((col_3.xyz * xlv_nl.x) * _TerrainTreeLightColors[0].xyz);
light_2 = (light_2 + ((col_3.xyz * xlv_nl.y) * _TerrainTreeLightColors[1].xyz));
light_2 = (light_2 + ((col_3.xyz * xlv_nl.z) * _TerrainTreeLightColors[2].xyz));
mediump vec4 tmpvar_4;
tmpvar_4.w = 1.0;
tmpvar_4.xyz = light_2;
tmpvar_1 = tmpvar_4;
gl_FragData[0] = tmpvar_1;
}
// stats: 9 alu 1 tex 0 flow
// inputs: 2
// #0: xlv_uv (high float) 2x1 [-1]
// #1: xlv_nl (high float) 3x1 [-1]
// uniforms: 1 (total size: 0)
// #0: _TerrainTreeLightColors (high float) 4x1 [4]
// textures: 1
// #0: _MainTex (low 2d) 0x0 [-1]