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20 lines
455 B
Text
20 lines
455 B
Text
#extension GL_EXT_shader_framebuffer_fetch : require
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struct v2f {
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highp vec4 vertex;
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lowp vec4 color;
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};
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void frag (in v2f i, inout lowp vec4 ocol)
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{
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ocol.xy = i.color.xy;
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ocol.z *= 2.0;
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}
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varying lowp vec4 xlv_TEXCOORD0;
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void main() {
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v2f xlt_i;
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xlt_i.vertex = vec4(0.0);
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xlt_i.color = vec4(xlv_TEXCOORD0);
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lowp vec4 xlt_ocol = vec4(gl_LastFragData[0]);
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frag (xlt_i, xlt_ocol);
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gl_FragData[0] = vec4(xlt_ocol);
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}
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