mirror of
https://github.com/scratchfoundation/bgfx.git
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32 lines
937 B
Text
32 lines
937 B
Text
uniform sampler2D _LightBuffer;
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uniform sampler2D _MainTex;
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uniform vec4 _RimColor;
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uniform float _RimPower;
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uniform vec4 unity_Ambient;
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void main ()
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{
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vec4 col_1;
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vec4 light_2;
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light_2 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[2])));
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light_2.xyz = (light_2.xyz + unity_Ambient.xyz);
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vec4 c_3;
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c_3.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * light_2.xyz);
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c_3.w = 0.0;
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col_1.w = c_3.w;
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col_1.xyz = (c_3.xyz + (_RimColor.xyz * pow (
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(1.0 - clamp (dot (normalize(gl_TexCoord[1].xyz), gl_TexCoord[3].xyz), 0.0, 1.0))
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, _RimPower)));
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gl_FragData[0] = col_1;
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}
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// stats: 12 alu 2 tex 0 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [4] loc 4
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// uniforms: 3 (total size: 0)
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// #0: _RimColor (high float) 4x1 [-1]
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// #1: _RimPower (high float) 1x1 [-1]
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// #2: unity_Ambient (high float) 4x1 [-1]
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// textures: 2
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// #0: _LightBuffer (high 2d) 0x0 [-1]
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// #1: _MainTex (high 2d) 0x0 [-1]
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