bgfx/3rdparty/glsl-optimizer/tests/vertex/opt-inline-varnames-out.txt
2012-10-07 20:41:18 -07:00

7 lines
164 B
Text

void main ()
{
float tmpvar_1;
tmpvar_1 = sqrt(gl_Vertex.x);
gl_Position = vec4((((gl_Vertex.x + tmpvar_1) + (gl_Vertex.x * tmpvar_1)) + sqrt(tmpvar_1)));
}