mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
320 lines
6.7 KiB
Text
320 lines
6.7 KiB
Text
struct SurfaceOutput {
|
|
vec3 Albedo;
|
|
vec3 Normal;
|
|
vec3 Emission;
|
|
float Specular;
|
|
float Gloss;
|
|
float Alpha;
|
|
};
|
|
struct Input {
|
|
vec2 uv_MainTex;
|
|
vec2 uv_BumpMap;
|
|
};
|
|
struct v2f_surf {
|
|
vec4 pos;
|
|
float fog;
|
|
vec2 hip_pack0;
|
|
vec4 hip_screen;
|
|
vec3 hip_lmapFade;
|
|
};
|
|
varying vec4 xlv_FOG;
|
|
uniform sampler2D unity_LightmapInd;
|
|
uniform sampler2D unity_Lightmap;
|
|
uniform vec4 _SpecColor;
|
|
uniform float _Shininess;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _LightBuffer;
|
|
uniform vec4 _Color;
|
|
uniform sampler2D _BumpMap;
|
|
float xll_saturate (
|
|
in float x_1
|
|
)
|
|
{
|
|
float tmpvar_2;
|
|
tmpvar_2 = clamp (x_1, 0.0, 1.0);
|
|
return tmpvar_2;
|
|
}
|
|
|
|
vec2 xll_saturate (
|
|
in vec2 x_3
|
|
)
|
|
{
|
|
vec2 tmpvar_4;
|
|
tmpvar_4 = clamp (x_3, 0.0, 1.0);
|
|
return tmpvar_4;
|
|
}
|
|
|
|
vec3 xll_saturate (
|
|
in vec3 x_5
|
|
)
|
|
{
|
|
vec3 tmpvar_6;
|
|
tmpvar_6 = clamp (x_5, 0.0, 1.0);
|
|
return tmpvar_6;
|
|
}
|
|
|
|
vec4 xll_saturate (
|
|
in vec4 x_7
|
|
)
|
|
{
|
|
vec4 tmpvar_8;
|
|
tmpvar_8 = clamp (x_7, 0.0, 1.0);
|
|
return tmpvar_8;
|
|
}
|
|
|
|
mat2 xll_saturate (
|
|
in mat2 m_9
|
|
)
|
|
{
|
|
vec2 tmpvar_10;
|
|
tmpvar_10 = clamp (m_9[0], 0.0, 1.0);
|
|
vec2 tmpvar_11;
|
|
tmpvar_11 = clamp (m_9[1], 0.0, 1.0);
|
|
mat2 tmpvar_12;
|
|
vec2 tmpvar_13;
|
|
tmpvar_13 = tmpvar_10;
|
|
tmpvar_12[0] = tmpvar_13;
|
|
vec2 tmpvar_14;
|
|
tmpvar_14 = tmpvar_11;
|
|
tmpvar_12[1] = tmpvar_14;
|
|
return tmpvar_12;
|
|
}
|
|
|
|
mat3 xll_saturate (
|
|
in mat3 m_15
|
|
)
|
|
{
|
|
vec3 tmpvar_16;
|
|
tmpvar_16 = clamp (m_15[0], 0.0, 1.0);
|
|
vec3 tmpvar_17;
|
|
tmpvar_17 = clamp (m_15[1], 0.0, 1.0);
|
|
vec3 tmpvar_18;
|
|
tmpvar_18 = clamp (m_15[2], 0.0, 1.0);
|
|
mat3 tmpvar_19;
|
|
vec3 tmpvar_20;
|
|
tmpvar_20 = tmpvar_16;
|
|
tmpvar_19[0] = tmpvar_20;
|
|
vec3 tmpvar_21;
|
|
tmpvar_21 = tmpvar_17;
|
|
tmpvar_19[1] = tmpvar_21;
|
|
vec3 tmpvar_22;
|
|
tmpvar_22 = tmpvar_18;
|
|
tmpvar_19[2] = tmpvar_22;
|
|
return tmpvar_19;
|
|
}
|
|
|
|
mat4 xll_saturate (
|
|
in mat4 m_23
|
|
)
|
|
{
|
|
vec4 tmpvar_24;
|
|
tmpvar_24 = clamp (m_23[0], 0.0, 1.0);
|
|
vec4 tmpvar_25;
|
|
tmpvar_25 = clamp (m_23[1], 0.0, 1.0);
|
|
vec4 tmpvar_26;
|
|
tmpvar_26 = clamp (m_23[2], 0.0, 1.0);
|
|
vec4 tmpvar_27;
|
|
tmpvar_27 = clamp (m_23[3], 0.0, 1.0);
|
|
mat4 tmpvar_28;
|
|
vec4 tmpvar_29;
|
|
tmpvar_29 = tmpvar_24;
|
|
tmpvar_28[0] = tmpvar_29;
|
|
vec4 tmpvar_30;
|
|
tmpvar_30 = tmpvar_25;
|
|
tmpvar_28[1] = tmpvar_30;
|
|
vec4 tmpvar_31;
|
|
tmpvar_31 = tmpvar_26;
|
|
tmpvar_28[2] = tmpvar_31;
|
|
vec4 tmpvar_32;
|
|
tmpvar_32 = tmpvar_27;
|
|
tmpvar_28[3] = tmpvar_32;
|
|
return tmpvar_28;
|
|
}
|
|
|
|
vec4 UnpackNormal (
|
|
in vec4 packednormal_33
|
|
)
|
|
{
|
|
vec4 normal_34;
|
|
vec2 tmpvar_35;
|
|
tmpvar_35 = ((packednormal_33.wy * 2.0) - 1.0);
|
|
normal_34.xy = tmpvar_35.xy.xy;
|
|
float tmpvar_36;
|
|
tmpvar_36 = sqrt (((1.0 - (normal_34.x * normal_34.x)) - (normal_34.y * normal_34.y)));
|
|
float tmpvar_37;
|
|
tmpvar_37 = tmpvar_36;
|
|
normal_34.z = vec3(tmpvar_37).z;
|
|
return normal_34;
|
|
}
|
|
|
|
void surf (
|
|
in Input IN_38,
|
|
inout SurfaceOutput o_39
|
|
)
|
|
{
|
|
vec4 tex_40;
|
|
vec4 tmpvar_41;
|
|
tmpvar_41 = texture2D (_MainTex, IN_38.uv_MainTex);
|
|
vec4 tmpvar_42;
|
|
tmpvar_42 = tmpvar_41;
|
|
tex_40 = tmpvar_42;
|
|
vec3 tmpvar_43;
|
|
tmpvar_43 = (tex_40.xyz * _Color.xyz);
|
|
o_39.Albedo = tmpvar_43;
|
|
float tmpvar_44;
|
|
tmpvar_44 = tex_40.w;
|
|
o_39.Gloss = tmpvar_44;
|
|
float tmpvar_45;
|
|
tmpvar_45 = (tex_40.w * _Color.w);
|
|
o_39.Alpha = tmpvar_45;
|
|
float tmpvar_46;
|
|
tmpvar_46 = _Shininess;
|
|
o_39.Specular = tmpvar_46;
|
|
vec4 tmpvar_47;
|
|
tmpvar_47 = texture2D (_BumpMap, IN_38.uv_BumpMap);
|
|
vec4 tmpvar_48;
|
|
tmpvar_48 = UnpackNormal (tmpvar_47);
|
|
vec3 tmpvar_49;
|
|
tmpvar_49 = tmpvar_48.xyz;
|
|
vec3 tmpvar_50;
|
|
tmpvar_50 = tmpvar_49;
|
|
o_39.Normal = tmpvar_50;
|
|
}
|
|
|
|
vec4 LightingBlinnPhong_PrePass (
|
|
in SurfaceOutput s_51,
|
|
in vec4 light_52
|
|
)
|
|
{
|
|
vec4 c_53;
|
|
float spec_54;
|
|
float tmpvar_55;
|
|
tmpvar_55 = (light_52.w * s_51.Gloss);
|
|
spec_54 = tmpvar_55;
|
|
vec3 tmpvar_56;
|
|
tmpvar_56 = ((s_51.Albedo * light_52.xyz) + ((light_52.xyz * _SpecColor.xyz) * spec_54));
|
|
c_53.xyz = tmpvar_56.xyz.xyz;
|
|
float tmpvar_57;
|
|
tmpvar_57 = (s_51.Alpha + (spec_54 * _SpecColor.w));
|
|
c_53.w = vec4(tmpvar_57).w;
|
|
return c_53;
|
|
}
|
|
|
|
vec3 DecodeLightmap (
|
|
in vec4 color_58
|
|
)
|
|
{
|
|
return (2.0 * color_58.xyz);
|
|
}
|
|
|
|
vec4 frag_surf (
|
|
in v2f_surf IN_59
|
|
)
|
|
{
|
|
vec4 col_60;
|
|
vec3 lm_61;
|
|
vec3 lmIndirect_62;
|
|
vec3 lmFull_63;
|
|
vec4 light_64;
|
|
SurfaceOutput o_65;
|
|
Input surfIN_66;
|
|
vec2 tmpvar_67;
|
|
tmpvar_67 = IN_59.hip_pack0.xy;
|
|
surfIN_66.uv_MainTex = tmpvar_67;
|
|
vec3 tmpvar_68;
|
|
tmpvar_68 = vec3(0.0, 0.0, 0.0);
|
|
o_65.Albedo = tmpvar_68;
|
|
vec3 tmpvar_69;
|
|
tmpvar_69 = vec3(0.0, 0.0, 0.0);
|
|
o_65.Emission = tmpvar_69;
|
|
float tmpvar_70;
|
|
tmpvar_70 = 0.0;
|
|
o_65.Specular = tmpvar_70;
|
|
float tmpvar_71;
|
|
tmpvar_71 = 0.0;
|
|
o_65.Alpha = tmpvar_71;
|
|
float tmpvar_72;
|
|
tmpvar_72 = 0.0;
|
|
o_65.Gloss = tmpvar_72;
|
|
surf (surfIN_66, o_65);
|
|
vec4 tmpvar_73;
|
|
tmpvar_73 = texture2DProj (_LightBuffer, IN_59.hip_screen);
|
|
vec4 tmpvar_74;
|
|
tmpvar_74 = tmpvar_73;
|
|
light_64 = tmpvar_74;
|
|
vec4 tmpvar_75;
|
|
tmpvar_75 = log2 (light_64);
|
|
vec4 tmpvar_76;
|
|
tmpvar_76 = -(tmpvar_75);
|
|
light_64 = tmpvar_76;
|
|
vec4 tmpvar_77;
|
|
tmpvar_77 = texture2D (unity_Lightmap, IN_59.hip_lmapFade.xy);
|
|
vec3 tmpvar_78;
|
|
tmpvar_78 = DecodeLightmap (tmpvar_77);
|
|
vec3 tmpvar_79;
|
|
tmpvar_79 = tmpvar_78;
|
|
lmFull_63 = tmpvar_79;
|
|
vec4 tmpvar_80;
|
|
tmpvar_80 = texture2D (unity_LightmapInd, IN_59.hip_lmapFade.xy);
|
|
vec3 tmpvar_81;
|
|
tmpvar_81 = DecodeLightmap (tmpvar_80);
|
|
vec3 tmpvar_82;
|
|
tmpvar_82 = tmpvar_81;
|
|
lmIndirect_62 = tmpvar_82;
|
|
float tmpvar_83;
|
|
tmpvar_83 = xll_saturate (IN_59.hip_lmapFade.z);
|
|
vec3 tmpvar_84;
|
|
tmpvar_84 = vec3(tmpvar_83);
|
|
vec3 tmpvar_85;
|
|
tmpvar_85 = mix (lmIndirect_62, lmFull_63, tmpvar_84);
|
|
vec3 tmpvar_86;
|
|
tmpvar_86 = tmpvar_85;
|
|
lm_61 = tmpvar_86;
|
|
vec3 tmpvar_87;
|
|
tmpvar_87 = (light_64.xyz + lm_61);
|
|
light_64.xyz = tmpvar_87.xyz.xyz;
|
|
vec4 tmpvar_88;
|
|
tmpvar_88 = LightingBlinnPhong_PrePass (o_65, light_64);
|
|
vec4 tmpvar_89;
|
|
tmpvar_89 = tmpvar_88;
|
|
col_60 = tmpvar_89;
|
|
return col_60;
|
|
}
|
|
|
|
void main ()
|
|
{
|
|
v2f_surf xlt_IN_90;
|
|
vec4 xl_retval_91;
|
|
vec4 tmpvar_92;
|
|
tmpvar_92 = vec4(0.0, 0.0, 0.0, 0.0);
|
|
xlt_IN_90.pos = tmpvar_92;
|
|
float tmpvar_93;
|
|
tmpvar_93 = xlv_FOG.x;
|
|
xlt_IN_90.fog = tmpvar_93;
|
|
vec2 tmpvar_94;
|
|
tmpvar_94 = gl_TexCoord[0].xy;
|
|
vec2 tmpvar_95;
|
|
tmpvar_95 = tmpvar_94;
|
|
xlt_IN_90.hip_pack0 = tmpvar_95;
|
|
vec4 tmpvar_96;
|
|
tmpvar_96 = gl_TexCoord[1].xyzw;
|
|
vec4 tmpvar_97;
|
|
tmpvar_97 = tmpvar_96;
|
|
xlt_IN_90.hip_screen = tmpvar_97;
|
|
vec3 tmpvar_98;
|
|
tmpvar_98 = gl_TexCoord[2].xyz;
|
|
vec3 tmpvar_99;
|
|
tmpvar_99 = tmpvar_98;
|
|
xlt_IN_90.hip_lmapFade = tmpvar_99;
|
|
vec4 tmpvar_100;
|
|
tmpvar_100 = frag_surf (xlt_IN_90);
|
|
vec4 tmpvar_101;
|
|
tmpvar_101 = tmpvar_100;
|
|
xl_retval_91 = tmpvar_101;
|
|
vec4 tmpvar_102;
|
|
tmpvar_102 = xl_retval_91.xyzw;
|
|
vec4 tmpvar_103;
|
|
tmpvar_103 = tmpvar_102;
|
|
gl_FragData[0] = tmpvar_103;
|
|
}
|
|
|