mirror of
https://github.com/scratchfoundation/bgfx.git
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1214 lines
39 KiB
C++
1214 lines
39 KiB
C++
/*
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Copyright 2007 nVidia, Inc.
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
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You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and limitations under the License.
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*/
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// Thanks to Jacob Munkberg (jacob@cs.lth.se) for the shortcut of using SVD to do the equivalent of principal components analysis
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// x10000 2r 1i 555x2 6x2 2bi 3bi
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#include "bits.h"
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#include "tile.h"
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#include "avpcl.h"
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#include "nvcore/debug.h"
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#include "nvmath/vector.inl"
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#include "nvmath/matrix.inl"
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#include "nvmath/fitting.h"
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#include "avpcl_utils.h"
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#include "endpts.h"
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#include <string.h>
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#include <float.h>
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using namespace nv;
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using namespace AVPCL;
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// there are 2 index arrays. INDEXMODE selects between the arrays being 2 & 3 bits or 3 & 2 bits
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// array 0 is always the RGB array and array 1 is always the A array
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#define NINDEXARRAYS 2
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#define INDEXARRAY_RGB 0
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#define INDEXARRAY_A 1
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#define INDEXARRAY_2BITS(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? INDEXARRAY_A : INDEXARRAY_RGB)
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#define INDEXARRAY_3BITS(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_3BITS) ? INDEXARRAY_A : INDEXARRAY_RGB)
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#define NINDICES3 8
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#define INDEXBITS3 3
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#define HIGH_INDEXBIT3 (1<<(INDEXBITS3-1))
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#define DENOM3 (NINDICES3-1)
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#define BIAS3 (DENOM3/2)
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#define NINDICES2 4
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#define INDEXBITS2 2
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#define HIGH_INDEXBIT2 (1<<(INDEXBITS2-1))
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#define DENOM2 (NINDICES2-1)
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#define BIAS2 (DENOM2/2)
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#define NINDICES_RGB(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? NINDICES3 : NINDICES2)
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#define INDEXBITS_RGB(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? INDEXBITS3 : INDEXBITS2)
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#define HIGH_INDEXBIT_RGB(indexmode)((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? HIGH_INDEXBIT3 : HIGH_INDEXBIT2)
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#define DENOM_RGB(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? DENOM3 : DENOM2)
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#define BIAS_RGB(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? BIAS3 : BIAS2)
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#define NINDICES_A(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? NINDICES2 : NINDICES3)
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#define INDEXBITS_A(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? INDEXBITS2 : INDEXBITS3)
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#define HIGH_INDEXBIT_A(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? HIGH_INDEXBIT2 : HIGH_INDEXBIT3)
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#define DENOM_A(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? DENOM2 : DENOM3)
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#define BIAS_A(indexmode) ((indexmode == INDEXMODE_ALPHA_IS_2BITS) ? BIAS2 : BIAS3)
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#define NSHAPES 1
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static int shapes[NSHAPES] =
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{
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0x0000,
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};
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#define REGION(x,y,shapeindex) ((shapes[shapeindex]&(1<<(15-(x)-4*(y))))!=0)
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#define NREGIONS 1 // keep the region stuff in just in case...
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// encoded index compression location: region 0 is always at 0,0.
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#define NBITSIZES 2 // one endpoint pair
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struct ChanBits
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{
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int nbitsizes[NBITSIZES]; // bitsizes for one channel
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};
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struct Pattern
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{
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ChanBits chan[NCHANNELS_RGBA];// bit patterns used per channel
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int transform_mode; // x0 means alpha channel not transformed, x1 otherwise. 0x rgb not transformed, 1x otherwise.
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int mode; // associated mode value
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int modebits; // number of mode bits
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const char *encoding; // verilog description of encoding for this mode
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};
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#define TRANSFORM_MODE_ALPHA 1
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#define TRANSFORM_MODE_RGB 2
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#define NPATTERNS 1
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static Pattern patterns[NPATTERNS] =
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{
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// red green blue alpha xfm mode mb encoding
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5,5, 5,5, 5,5, 6,6, 0x0, 0x10, 5, "",
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};
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struct RegionPrec
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{
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int endpt_a_prec[NCHANNELS_RGBA];
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int endpt_b_prec[NCHANNELS_RGBA];
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};
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struct PatternPrec
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{
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RegionPrec region_precs[NREGIONS];
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};
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// this is the precision for each channel and region
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// NOTE: this MUST match the corresponding data in "patterns" above -- WARNING: there is NO nvAssert to check this!
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static PatternPrec pattern_precs[NPATTERNS] =
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{
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5,5,5,6, 5,5,5,6,
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};
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// return # of bits needed to store n. handle signed or unsigned cases properly
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static int nbits(int n, bool issigned)
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{
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int nb;
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if (n==0)
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return 0; // no bits needed for 0, signed or not
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else if (n > 0)
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{
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for (nb=0; n; ++nb, n>>=1) ;
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return nb + (issigned?1:0);
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}
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else
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{
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nvAssert (issigned);
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for (nb=0; n<-1; ++nb, n>>=1) ;
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return nb + 1;
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}
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}
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#define R_0 ep[0].A[i]
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#define R_1 ep[0].B[i]
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static void transform_forward(int transform_mode, IntEndptsRGBA ep[NREGIONS])
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{
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int i;
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if (transform_mode & TRANSFORM_MODE_RGB)
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for (i=CHANNEL_R; i<CHANNEL_A; ++i)
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R_1 -= R_0;
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if (transform_mode & TRANSFORM_MODE_ALPHA)
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{
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i = CHANNEL_A;
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R_1 -= R_0;
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}
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}
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static void transform_inverse(int transform_mode, IntEndptsRGBA ep[NREGIONS])
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{
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int i;
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if (transform_mode & TRANSFORM_MODE_RGB)
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for (i=CHANNEL_R; i<CHANNEL_A; ++i)
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R_1 += R_0;
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if (transform_mode & TRANSFORM_MODE_ALPHA)
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{
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i = CHANNEL_A;
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R_1 += R_0;
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}
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}
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static void quantize_endpts(const FltEndpts endpts[NREGIONS], const PatternPrec &pattern_prec, IntEndptsRGBA q_endpts[NREGIONS])
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{
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for (int region = 0; region < NREGIONS; ++region)
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{
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q_endpts[region].A[0] = Utils::quantize(endpts[region].A.x, pattern_prec.region_precs[region].endpt_a_prec[0]);
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q_endpts[region].A[1] = Utils::quantize(endpts[region].A.y, pattern_prec.region_precs[region].endpt_a_prec[1]);
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q_endpts[region].A[2] = Utils::quantize(endpts[region].A.z, pattern_prec.region_precs[region].endpt_a_prec[2]);
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q_endpts[region].A[3] = Utils::quantize(endpts[region].A.w, pattern_prec.region_precs[region].endpt_a_prec[3]);
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q_endpts[region].B[0] = Utils::quantize(endpts[region].B.x, pattern_prec.region_precs[region].endpt_b_prec[0]);
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q_endpts[region].B[1] = Utils::quantize(endpts[region].B.y, pattern_prec.region_precs[region].endpt_b_prec[1]);
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q_endpts[region].B[2] = Utils::quantize(endpts[region].B.z, pattern_prec.region_precs[region].endpt_b_prec[2]);
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q_endpts[region].B[3] = Utils::quantize(endpts[region].B.w, pattern_prec.region_precs[region].endpt_b_prec[3]);
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}
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}
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// swap endpoints as needed to ensure that the indices at index_one and index_two have a 0 high-order bit
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// index_two is 0 at x=0 y=0 and 15 at x=3 y=3 so y = (index >> 2) & 3 and x = index & 3
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static void swap_indices(int shapeindex, int indexmode, IntEndptsRGBA endpts[NREGIONS], int indices[NINDEXARRAYS][Tile::TILE_H][Tile::TILE_W])
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{
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int index_positions[NREGIONS];
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index_positions[0] = 0; // since WLOG we have the high bit of the shapes at 0
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for (int region = 0; region < NREGIONS; ++region)
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{
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int x = index_positions[region] & 3;
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int y = (index_positions[region] >> 2) & 3;
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nvAssert(REGION(x,y,shapeindex) == region); // double check the table
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// swap RGB
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if (indices[INDEXARRAY_RGB][y][x] & HIGH_INDEXBIT_RGB(indexmode))
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{
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// high bit is set, swap the endpts and indices for this region
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int t;
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for (int i=CHANNEL_R; i<=CHANNEL_B; ++i) { t = endpts[region].A[i]; endpts[region].A[i] = endpts[region].B[i]; endpts[region].B[i] = t; }
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for (int y = 0; y < Tile::TILE_H; y++)
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for (int x = 0; x < Tile::TILE_W; x++)
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if (REGION(x,y,shapeindex) == region)
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indices[INDEXARRAY_RGB][y][x] = NINDICES_RGB(indexmode) - 1 - indices[INDEXARRAY_RGB][y][x];
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}
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// swap A
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if (indices[INDEXARRAY_A][y][x] & HIGH_INDEXBIT_A(indexmode))
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{
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// high bit is set, swap the endpts and indices for this region
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int t;
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for (int i=CHANNEL_A; i<=CHANNEL_A; ++i) { t = endpts[region].A[i]; endpts[region].A[i] = endpts[region].B[i]; endpts[region].B[i] = t; }
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for (int y = 0; y < Tile::TILE_H; y++)
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for (int x = 0; x < Tile::TILE_W; x++)
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if (REGION(x,y,shapeindex) == region)
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indices[INDEXARRAY_A][y][x] = NINDICES_A(indexmode) - 1 - indices[INDEXARRAY_A][y][x];
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}
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}
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}
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static bool endpts_fit(IntEndptsRGBA endpts[NREGIONS], const Pattern &p)
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{
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return true;
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}
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static void write_header(const IntEndptsRGBA endpts[NREGIONS], int shapeindex, const Pattern &p, int rotatemode, int indexmode, Bits &out)
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{
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// ignore shapeindex
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out.write(p.mode, p.modebits);
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out.write(rotatemode, ROTATEMODE_BITS);
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out.write(indexmode, INDEXMODE_BITS);
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for (int i=0; i<NREGIONS; ++i)
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for (int j=0; j<NCHANNELS_RGBA; ++j)
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{
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out.write(endpts[i].A[j], p.chan[j].nbitsizes[0]);
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out.write(endpts[i].B[j], p.chan[j].nbitsizes[1]);
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}
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nvAssert (out.getptr() == 50);
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}
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static void read_header(Bits &in, IntEndptsRGBA endpts[NREGIONS], int &shapeindex, int &rotatemode, int &indexmode, Pattern &p, int &pat_index)
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{
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int mode = AVPCL::getmode(in);
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pat_index = 0;
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nvAssert (pat_index >= 0 && pat_index < NPATTERNS);
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nvAssert (in.getptr() == patterns[pat_index].modebits);
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p = patterns[pat_index];
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shapeindex = 0; // we don't have any
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rotatemode = in.read(ROTATEMODE_BITS);
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indexmode = in.read(INDEXMODE_BITS);
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for (int i=0; i<NREGIONS; ++i)
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for (int j=0; j<NCHANNELS_RGBA; ++j)
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{
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endpts[i].A[j] = in.read(p.chan[j].nbitsizes[0]);
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endpts[i].B[j] = in.read(p.chan[j].nbitsizes[1]);
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}
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nvAssert (in.getptr() == 50);
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}
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static void write_indices(const int indices[NINDEXARRAYS][Tile::TILE_H][Tile::TILE_W], int shapeindex, int indexmode, Bits &out)
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{
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// the indices we shorten is always index 0
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// do the 2 bit indices first
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nvAssert ((indices[INDEXARRAY_2BITS(indexmode)][0][0] & HIGH_INDEXBIT2) == 0);
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for (int i = 0; i < Tile::TILE_TOTAL; ++i)
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out.write(indices[INDEXARRAY_2BITS(indexmode)][i>>2][i&3], INDEXBITS2 - (i==0?1:0)); // write i..[1:0] or i..[0]
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// then the 3 bit indices
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nvAssert ((indices[INDEXARRAY_3BITS(indexmode)][0][0] & HIGH_INDEXBIT3) == 0);
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for (int i = 0; i < Tile::TILE_TOTAL; ++i)
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out.write(indices[INDEXARRAY_3BITS(indexmode)][i>>2][i&3], INDEXBITS3 - (i==0?1:0)); // write i..[2:0] or i..[1:0]
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}
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static void read_indices(Bits &in, int shapeindex, int indexmode, int indices[NINDEXARRAYS][Tile::TILE_H][Tile::TILE_W])
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{
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// the indices we shorten is always index 0
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// do the 2 bit indices first
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for (int i = 0; i < Tile::TILE_TOTAL; ++i)
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indices[INDEXARRAY_2BITS(indexmode)][i>>2][i&3] = in.read(INDEXBITS2 - (i==0?1:0)); // read i..[1:0] or i..[0]
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// then the 3 bit indices
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for (int i = 0; i < Tile::TILE_TOTAL; ++i)
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indices[INDEXARRAY_3BITS(indexmode)][i>>2][i&3] = in.read(INDEXBITS3 - (i==0?1:0)); // read i..[1:0] or i..[0]
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}
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static void emit_block(const IntEndptsRGBA endpts[NREGIONS], int shapeindex, const Pattern &p, const int indices[NINDEXARRAYS][Tile::TILE_H][Tile::TILE_W], int rotatemode, int indexmode, char *block)
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{
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Bits out(block, AVPCL::BITSIZE);
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write_header(endpts, shapeindex, p, rotatemode, indexmode, out);
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write_indices(indices, shapeindex, indexmode, out);
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nvAssert(out.getptr() == AVPCL::BITSIZE);
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}
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static void generate_palette_quantized_rgb_a(const IntEndptsRGBA &endpts, const RegionPrec ®ion_prec, int indexmode, Vector3 palette_rgb[NINDICES3], float palette_a[NINDICES3])
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{
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// scale endpoints for RGB
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int a, b;
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a = Utils::unquantize(endpts.A[0], region_prec.endpt_a_prec[0]);
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b = Utils::unquantize(endpts.B[0], region_prec.endpt_b_prec[0]);
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// interpolate R
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for (int i = 0; i < NINDICES_RGB(indexmode); ++i)
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palette_rgb[i].x = float(Utils::lerp(a, b, i, BIAS_RGB(indexmode), DENOM_RGB(indexmode)));
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a = Utils::unquantize(endpts.A[1], region_prec.endpt_a_prec[1]);
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b = Utils::unquantize(endpts.B[1], region_prec.endpt_b_prec[1]);
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// interpolate G
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for (int i = 0; i < NINDICES_RGB(indexmode); ++i)
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palette_rgb[i].y = float(Utils::lerp(a, b, i, BIAS_RGB(indexmode), DENOM_RGB(indexmode)));
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a = Utils::unquantize(endpts.A[2], region_prec.endpt_a_prec[2]);
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b = Utils::unquantize(endpts.B[2], region_prec.endpt_b_prec[2]);
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// interpolate B
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for (int i = 0; i < NINDICES_RGB(indexmode); ++i)
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palette_rgb[i].z = float(Utils::lerp(a, b, i, BIAS_RGB(indexmode), DENOM_RGB(indexmode)));
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a = Utils::unquantize(endpts.A[3], region_prec.endpt_a_prec[3]);
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b = Utils::unquantize(endpts.B[3], region_prec.endpt_b_prec[3]);
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// interpolate A
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for (int i = 0; i < NINDICES_A(indexmode); ++i)
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palette_a[i] = float(Utils::lerp(a, b, i, BIAS_A(indexmode), DENOM_A(indexmode)));
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}
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static void sign_extend(Pattern &p, IntEndptsRGBA endpts[NREGIONS])
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{
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for (int i=0; i<NCHANNELS_RGBA; ++i)
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{
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if (p.transform_mode)
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{
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// endpts[0].A[i] = SIGN_EXTEND(endpts[0].B[i], p.chan[i].nbitsizes[0]); // always positive here
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endpts[0].B[i] = SIGN_EXTEND(endpts[0].B[i], p.chan[i].nbitsizes[0]);
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endpts[1].A[i] = SIGN_EXTEND(endpts[1].A[i], p.chan[i].nbitsizes[1]);
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endpts[1].B[i] = SIGN_EXTEND(endpts[1].B[i], p.chan[i].nbitsizes[1]);
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}
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}
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}
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static void rotate_tile(const Tile &in, int rotatemode, Tile &out)
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{
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out.size_x = in.size_x;
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out.size_y = in.size_y;
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for (int y=0; y<in.size_y; ++y)
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for (int x=0; x<in.size_x; ++x)
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{
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float t;
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out.data[y][x] = in.data[y][x];
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switch(rotatemode)
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{
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case ROTATEMODE_RGBA_RGBA: break;
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case ROTATEMODE_RGBA_AGBR: t = (out.data[y][x]).x; (out.data[y][x]).x = (out.data[y][x]).w; (out.data[y][x]).w = t; break;
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case ROTATEMODE_RGBA_RABG: t = (out.data[y][x]).y; (out.data[y][x]).y = (out.data[y][x]).w; (out.data[y][x]).w = t; break;
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case ROTATEMODE_RGBA_RGAB: t = (out.data[y][x]).z; (out.data[y][x]).z = (out.data[y][x]).w; (out.data[y][x]).w = t; break;
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default: nvUnreachable();
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}
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}
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}
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void AVPCL::decompress_mode4(const char *block, Tile &t)
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{
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Bits in(block, AVPCL::BITSIZE);
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Pattern p;
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IntEndptsRGBA endpts[NREGIONS];
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int shapeindex, pat_index, rotatemode, indexmode;
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read_header(in, endpts, shapeindex, rotatemode, indexmode, p, pat_index);
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sign_extend(p, endpts);
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if (p.transform_mode)
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transform_inverse(p.transform_mode, endpts);
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Vector3 palette_rgb[NREGIONS][NINDICES3]; // could be nindices2
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float palette_a[NREGIONS][NINDICES3]; // could be nindices2
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for (int region = 0; region < NREGIONS; ++region)
|
|
generate_palette_quantized_rgb_a(endpts[region], pattern_precs[pat_index].region_precs[region], indexmode, &palette_rgb[region][0], &palette_a[region][0]);
|
|
|
|
int indices[NINDEXARRAYS][Tile::TILE_H][Tile::TILE_W];
|
|
|
|
read_indices(in, shapeindex, indexmode, indices);
|
|
|
|
nvAssert(in.getptr() == AVPCL::BITSIZE);
|
|
|
|
Tile temp(t.size_x, t.size_y);
|
|
|
|
// lookup
|
|
for (int y = 0; y < Tile::TILE_H; y++)
|
|
for (int x = 0; x < Tile::TILE_W; x++)
|
|
temp.data[y][x] = Vector4(palette_rgb[REGION(x,y,shapeindex)][indices[INDEXARRAY_RGB][y][x]], palette_a[REGION(x,y,shapeindex)][indices[INDEXARRAY_A][y][x]]);
|
|
|
|
rotate_tile(temp, rotatemode, t);
|
|
}
|
|
|
|
// given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr
|
|
// we already have a candidate mapping when we call this function, thus an error. take an early exit if the accumulated error so far
|
|
// exceeds what we already have
|
|
static float map_colors(const Vector4 colors[], const float importance[], int np, int rotatemode, int indexmode, const IntEndptsRGBA &endpts, const RegionPrec ®ion_prec, float current_besterr, int indices[NINDEXARRAYS][Tile::TILE_TOTAL])
|
|
{
|
|
Vector3 palette_rgb[NINDICES3]; // could be nindices2
|
|
float palette_a[NINDICES3]; // could be nindices2
|
|
float toterr = 0;
|
|
|
|
generate_palette_quantized_rgb_a(endpts, region_prec, indexmode, &palette_rgb[0], &palette_a[0]);
|
|
|
|
Vector3 rgb;
|
|
float a;
|
|
|
|
for (int i = 0; i < np; ++i)
|
|
{
|
|
float err, besterr;
|
|
float palette_alpha = 0, tile_alpha = 0;
|
|
|
|
if(AVPCL::flag_premult)
|
|
tile_alpha = (rotatemode == ROTATEMODE_RGBA_AGBR) ? (colors[i]).x :
|
|
(rotatemode == ROTATEMODE_RGBA_RABG) ? (colors[i]).y :
|
|
(rotatemode == ROTATEMODE_RGBA_RGAB) ? (colors[i]).z : (colors[i]).w;
|
|
|
|
rgb.x = (colors[i]).x;
|
|
rgb.y = (colors[i]).y;
|
|
rgb.z = (colors[i]).z;
|
|
a = (colors[i]).w;
|
|
|
|
// compute the two indices separately
|
|
// if we're doing premultiplied alpha, we need to choose first the index that
|
|
// determines the alpha value, and then do the other index
|
|
|
|
if (rotatemode == ROTATEMODE_RGBA_RGBA)
|
|
{
|
|
// do A index first as it has the alpha
|
|
besterr = FLT_MAX;
|
|
for (int j = 0; j < NINDICES_A(indexmode) && besterr > 0; ++j)
|
|
{
|
|
err = Utils::metric1(a, palette_a[j], rotatemode);
|
|
|
|
if (err > besterr) // error increased, so we're done searching
|
|
break;
|
|
if (err < besterr)
|
|
{
|
|
besterr = err;
|
|
palette_alpha = palette_a[j];
|
|
indices[INDEXARRAY_A][i] = j;
|
|
}
|
|
}
|
|
toterr += besterr; // squared-error norms are additive since we don't do the square root
|
|
|
|
// do RGB index
|
|
besterr = FLT_MAX;
|
|
for (int j = 0; j < NINDICES_RGB(indexmode) && besterr > 0; ++j)
|
|
{
|
|
err = !AVPCL::flag_premult ? Utils::metric3(rgb, palette_rgb[j], rotatemode) :
|
|
Utils::metric3premult_alphaout(rgb, tile_alpha, palette_rgb[j], palette_alpha);
|
|
|
|
if (err > besterr) // error increased, so we're done searching
|
|
break;
|
|
if (err < besterr)
|
|
{
|
|
besterr = err;
|
|
indices[INDEXARRAY_RGB][i] = j;
|
|
}
|
|
}
|
|
toterr += besterr;
|
|
if (toterr > current_besterr)
|
|
{
|
|
// fill out bogus index values so it's initialized at least
|
|
for (int k = i; k < np; ++k)
|
|
{
|
|
indices[INDEXARRAY_RGB][k] = -1;
|
|
indices[INDEXARRAY_A][k] = -1;
|
|
}
|
|
return FLT_MAX;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// do RGB index
|
|
besterr = FLT_MAX;
|
|
int bestindex;
|
|
for (int j = 0; j < NINDICES_RGB(indexmode) && besterr > 0; ++j)
|
|
{
|
|
err = !AVPCL::flag_premult ? Utils::metric3(rgb, palette_rgb[j], rotatemode) :
|
|
Utils::metric3premult_alphain(rgb, palette_rgb[j], rotatemode);
|
|
|
|
if (err > besterr) // error increased, so we're done searching
|
|
break;
|
|
if (err < besterr)
|
|
{
|
|
besterr = err;
|
|
bestindex = j;
|
|
indices[INDEXARRAY_RGB][i] = j;
|
|
}
|
|
}
|
|
palette_alpha = (rotatemode == ROTATEMODE_RGBA_AGBR) ? (palette_rgb[bestindex]).x :
|
|
(rotatemode == ROTATEMODE_RGBA_RABG) ? (palette_rgb[bestindex]).y :
|
|
(rotatemode == ROTATEMODE_RGBA_RGAB) ? (palette_rgb[bestindex]).z : nvCheckMacro(0);
|
|
toterr += besterr;
|
|
|
|
// do A index
|
|
besterr = FLT_MAX;
|
|
for (int j = 0; j < NINDICES_A(indexmode) && besterr > 0; ++j)
|
|
{
|
|
err = !AVPCL::flag_premult ? Utils::metric1(a, palette_a[j], rotatemode) :
|
|
Utils::metric1premult(a, tile_alpha, palette_a[j], palette_alpha, rotatemode);
|
|
|
|
if (err > besterr) // error increased, so we're done searching
|
|
break;
|
|
if (err < besterr)
|
|
{
|
|
besterr = err;
|
|
indices[INDEXARRAY_A][i] = j;
|
|
}
|
|
}
|
|
toterr += besterr; // squared-error norms are additive since we don't do the square root
|
|
if (toterr > current_besterr)
|
|
{
|
|
// fill out bogus index values so it's initialized at least
|
|
for (int k = i; k < np; ++k)
|
|
{
|
|
indices[INDEXARRAY_RGB][k] = -1;
|
|
indices[INDEXARRAY_A][k] = -1;
|
|
}
|
|
return FLT_MAX;
|
|
}
|
|
}
|
|
}
|
|
return toterr;
|
|
}
|
|
|
|
// assign indices given a tile, shape, and quantized endpoints, return toterr for each region
|
|
static void assign_indices(const Tile &tile, int shapeindex, int rotatemode, int indexmode, IntEndptsRGBA endpts[NREGIONS], const PatternPrec &pattern_prec,
|
|
int indices[NINDEXARRAYS][Tile::TILE_H][Tile::TILE_W], float toterr[NREGIONS])
|
|
{
|
|
Vector3 palette_rgb[NREGIONS][NINDICES3]; // could be nindices2
|
|
float palette_a[NREGIONS][NINDICES3]; // could be nindices2
|
|
|
|
for (int region = 0; region < NREGIONS; ++region)
|
|
{
|
|
generate_palette_quantized_rgb_a(endpts[region], pattern_prec.region_precs[region], indexmode, &palette_rgb[region][0], &palette_a[region][0]);
|
|
toterr[region] = 0;
|
|
}
|
|
|
|
Vector3 rgb;
|
|
float a;
|
|
|
|
for (int y = 0; y < tile.size_y; y++)
|
|
for (int x = 0; x < tile.size_x; x++)
|
|
{
|
|
int region = REGION(x,y,shapeindex);
|
|
float err, besterr;
|
|
float palette_alpha = 0, tile_alpha = 0;
|
|
|
|
rgb.x = (tile.data[y][x]).x;
|
|
rgb.y = (tile.data[y][x]).y;
|
|
rgb.z = (tile.data[y][x]).z;
|
|
a = (tile.data[y][x]).w;
|
|
|
|
if(AVPCL::flag_premult)
|
|
tile_alpha = (rotatemode == ROTATEMODE_RGBA_AGBR) ? (tile.data[y][x]).x :
|
|
(rotatemode == ROTATEMODE_RGBA_RABG) ? (tile.data[y][x]).y :
|
|
(rotatemode == ROTATEMODE_RGBA_RGAB) ? (tile.data[y][x]).z : (tile.data[y][x]).w;
|
|
|
|
// compute the two indices separately
|
|
// if we're doing premultiplied alpha, we need to choose first the index that
|
|
// determines the alpha value, and then do the other index
|
|
|
|
if (rotatemode == ROTATEMODE_RGBA_RGBA)
|
|
{
|
|
// do A index first as it has the alpha
|
|
besterr = FLT_MAX;
|
|
for (int i = 0; i < NINDICES_A(indexmode) && besterr > 0; ++i)
|
|
{
|
|
err = Utils::metric1(a, palette_a[region][i], rotatemode);
|
|
|
|
if (err > besterr) // error increased, so we're done searching
|
|
break;
|
|
if (err < besterr)
|
|
{
|
|
besterr = err;
|
|
indices[INDEXARRAY_A][y][x] = i;
|
|
palette_alpha = palette_a[region][i];
|
|
}
|
|
}
|
|
toterr[region] += besterr; // squared-error norms are additive since we don't do the square root
|
|
|
|
// do RGB index
|
|
besterr = FLT_MAX;
|
|
for (int i = 0; i < NINDICES_RGB(indexmode) && besterr > 0; ++i)
|
|
{
|
|
err = !AVPCL::flag_premult ? Utils::metric3(rgb, palette_rgb[region][i], rotatemode) :
|
|
Utils::metric3premult_alphaout(rgb, tile_alpha, palette_rgb[region][i], palette_alpha);
|
|
|
|
if (err > besterr) // error increased, so we're done searching
|
|
break;
|
|
if (err < besterr)
|
|
{
|
|
besterr = err;
|
|
indices[INDEXARRAY_RGB][y][x] = i;
|
|
}
|
|
}
|
|
toterr[region] += besterr;
|
|
}
|
|
else
|
|
{
|
|
// do RGB index first as it has the alpha
|
|
besterr = FLT_MAX;
|
|
int bestindex;
|
|
for (int i = 0; i < NINDICES_RGB(indexmode) && besterr > 0; ++i)
|
|
{
|
|
err = !AVPCL::flag_premult ? Utils::metric3(rgb, palette_rgb[region][i], rotatemode) :
|
|
Utils::metric3premult_alphain(rgb, palette_rgb[region][i], rotatemode);
|
|
|
|
if (err > besterr) // error increased, so we're done searching
|
|
break;
|
|
if (err < besterr)
|
|
{
|
|
besterr = err;
|
|
indices[INDEXARRAY_RGB][y][x] = i;
|
|
bestindex = i;
|
|
}
|
|
}
|
|
palette_alpha = (rotatemode == ROTATEMODE_RGBA_AGBR) ? (palette_rgb[region][bestindex]).x :
|
|
(rotatemode == ROTATEMODE_RGBA_RABG) ? (palette_rgb[region][bestindex]).y :
|
|
(rotatemode == ROTATEMODE_RGBA_RGAB) ? (palette_rgb[region][bestindex]).z : nvCheckMacro(0);
|
|
toterr[region] += besterr;
|
|
|
|
// do A index
|
|
besterr = FLT_MAX;
|
|
for (int i = 0; i < NINDICES_A(indexmode) && besterr > 0; ++i)
|
|
{
|
|
err = !AVPCL::flag_premult ? Utils::metric1(a, palette_a[region][i], rotatemode) :
|
|
Utils::metric1premult(a, tile_alpha, palette_a[region][i], palette_alpha, rotatemode);
|
|
|
|
if (err > besterr) // error increased, so we're done searching
|
|
break;
|
|
if (err < besterr)
|
|
{
|
|
besterr = err;
|
|
indices[INDEXARRAY_A][y][x] = i;
|
|
}
|
|
}
|
|
toterr[region] += besterr; // squared-error norms are additive since we don't do the square root
|
|
}
|
|
}
|
|
}
|
|
|
|
// note: indices are valid only if the value returned is less than old_err; otherwise they contain -1's
|
|
// this function returns either old_err or a value smaller (if it was successful in improving the error)
|
|
static float perturb_one(const Vector4 colors[], const float importance[], int np, int rotatemode, int indexmode, int ch, const RegionPrec ®ion_prec, const IntEndptsRGBA &old_endpts, IntEndptsRGBA &new_endpts,
|
|
float old_err, int do_b, int indices[NINDEXARRAYS][Tile::TILE_TOTAL])
|
|
{
|
|
// we have the old endpoints: old_endpts
|
|
// we have the perturbed endpoints: new_endpts
|
|
// we have the temporary endpoints: temp_endpts
|
|
|
|
IntEndptsRGBA temp_endpts;
|
|
float min_err = old_err; // start with the best current error
|
|
int beststep;
|
|
int temp_indices[NINDEXARRAYS][Tile::TILE_TOTAL];
|
|
|
|
for (int j=0; j<NINDEXARRAYS; ++j)
|
|
for (int i=0; i<np; ++i)
|
|
indices[j][i] = -1;
|
|
|
|
// copy real endpoints so we can perturb them
|
|
temp_endpts = new_endpts = old_endpts;
|
|
|
|
int prec = do_b ? region_prec.endpt_b_prec[ch] : region_prec.endpt_a_prec[ch];
|
|
|
|
// do a logarithmic search for the best error for this endpoint (which)
|
|
for (int step = 1 << (prec-1); step; step >>= 1)
|
|
{
|
|
bool improved = false;
|
|
for (int sign = -1; sign <= 1; sign += 2)
|
|
{
|
|
if (do_b == 0)
|
|
{
|
|
temp_endpts.A[ch] = new_endpts.A[ch] + sign * step;
|
|
if (temp_endpts.A[ch] < 0 || temp_endpts.A[ch] >= (1 << prec))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
temp_endpts.B[ch] = new_endpts.B[ch] + sign * step;
|
|
if (temp_endpts.B[ch] < 0 || temp_endpts.B[ch] >= (1 << prec))
|
|
continue;
|
|
}
|
|
|
|
float err = map_colors(colors, importance, np, rotatemode, indexmode, temp_endpts, region_prec, min_err, temp_indices);
|
|
|
|
if (err < min_err)
|
|
{
|
|
improved = true;
|
|
min_err = err;
|
|
beststep = sign * step;
|
|
for (int j=0; j<NINDEXARRAYS; ++j)
|
|
for (int i=0; i<np; ++i)
|
|
indices[j][i] = temp_indices[j][i];
|
|
}
|
|
}
|
|
// if this was an improvement, move the endpoint and continue search from there
|
|
if (improved)
|
|
{
|
|
if (do_b == 0)
|
|
new_endpts.A[ch] += beststep;
|
|
else
|
|
new_endpts.B[ch] += beststep;
|
|
}
|
|
}
|
|
return min_err;
|
|
}
|
|
|
|
// the larger the error the more time it is worth spending on an exhaustive search.
|
|
// perturb the endpoints at least -3 to 3.
|
|
// if err > 5000 perturb endpoints 50% of precision
|
|
// if err > 1000 25%
|
|
// if err > 200 12.5%
|
|
// if err > 40 6.25%
|
|
// for np = 16 -- adjust error thresholds as a function of np
|
|
// always ensure endpoint ordering is preserved (no need to overlap the scan)
|
|
static float exhaustive(const Vector4 colors[], const float importance[], int np, int rotatemode, int indexmode, int ch, const RegionPrec ®ion_prec, float orig_err, IntEndptsRGBA &opt_endpts, int indices[NINDEXARRAYS][Tile::TILE_TOTAL])
|
|
{
|
|
IntEndptsRGBA temp_endpts;
|
|
float best_err = orig_err;
|
|
int aprec = region_prec.endpt_a_prec[ch];
|
|
int bprec = region_prec.endpt_b_prec[ch];
|
|
int good_indices[NINDEXARRAYS][Tile::TILE_TOTAL];
|
|
int temp_indices[NINDEXARRAYS][Tile::TILE_TOTAL];
|
|
|
|
for (int j=0; j<NINDEXARRAYS; ++j)
|
|
for (int i=0; i<np; ++i)
|
|
indices[j][i] = -1;
|
|
|
|
float thr_scale = (float)np / (float)Tile::TILE_TOTAL;
|
|
|
|
if (orig_err == 0) return orig_err;
|
|
|
|
int adelta = 0, bdelta = 0;
|
|
if (orig_err > 5000.0*thr_scale) { adelta = (1 << aprec)/2; bdelta = (1 << bprec)/2; }
|
|
else if (orig_err > 1000.0*thr_scale) { adelta = (1 << aprec)/4; bdelta = (1 << bprec)/4; }
|
|
else if (orig_err > 200.0*thr_scale) { adelta = (1 << aprec)/8; bdelta = (1 << bprec)/8; }
|
|
else if (orig_err > 40.0*thr_scale) { adelta = (1 << aprec)/16; bdelta = (1 << bprec)/16; }
|
|
adelta = max(adelta, 3);
|
|
bdelta = max(bdelta, 3);
|
|
|
|
#ifdef DISABLE_EXHAUSTIVE
|
|
adelta = bdelta = 3;
|
|
#endif
|
|
|
|
temp_endpts = opt_endpts;
|
|
|
|
// ok figure out the range of A and B
|
|
int alow = max(0, opt_endpts.A[ch] - adelta);
|
|
int ahigh = min((1<<aprec)-1, opt_endpts.A[ch] + adelta);
|
|
int blow = max(0, opt_endpts.B[ch] - bdelta);
|
|
int bhigh = min((1<<bprec)-1, opt_endpts.B[ch] + bdelta);
|
|
|
|
// now there's no need to swap the ordering of A and B
|
|
bool a_le_b = opt_endpts.A[ch] <= opt_endpts.B[ch];
|
|
|
|
int amin, bmin;
|
|
|
|
if (opt_endpts.A[ch] <= opt_endpts.B[ch])
|
|
{
|
|
// keep a <= b
|
|
for (int a = alow; a <= ahigh; ++a)
|
|
for (int b = max(a, blow); b < bhigh; ++b)
|
|
{
|
|
temp_endpts.A[ch] = a;
|
|
temp_endpts.B[ch] = b;
|
|
|
|
float err = map_colors(colors, importance, np, rotatemode, indexmode, temp_endpts, region_prec, best_err, temp_indices);
|
|
if (err < best_err)
|
|
{
|
|
amin = a;
|
|
bmin = b;
|
|
best_err = err;
|
|
for (int j=0; j<NINDEXARRAYS; ++j)
|
|
for (int i=0; i<np; ++i)
|
|
good_indices[j][i] = temp_indices[j][i];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// keep b <= a
|
|
for (int b = blow; b < bhigh; ++b)
|
|
for (int a = max(b, alow); a <= ahigh; ++a)
|
|
{
|
|
temp_endpts.A[ch] = a;
|
|
temp_endpts.B[ch] = b;
|
|
|
|
float err = map_colors(colors, importance, np, rotatemode, indexmode, temp_endpts, region_prec, best_err, temp_indices);
|
|
if (err < best_err)
|
|
{
|
|
amin = a;
|
|
bmin = b;
|
|
best_err = err;
|
|
for (int j=0; j<NINDEXARRAYS; ++j)
|
|
for (int i=0; i<np; ++i)
|
|
good_indices[j][i] = temp_indices[j][i];
|
|
}
|
|
}
|
|
}
|
|
if (best_err < orig_err)
|
|
{
|
|
opt_endpts.A[ch] = amin;
|
|
opt_endpts.B[ch] = bmin;
|
|
orig_err = best_err;
|
|
for (int j=0; j<NINDEXARRAYS; ++j)
|
|
for (int i=0; i<np; ++i)
|
|
indices[j][i] = good_indices[j][i];
|
|
}
|
|
|
|
return best_err;
|
|
}
|
|
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static float optimize_one(const Vector4 colors[], const float importance[], int np, int rotatemode, int indexmode, float orig_err, const IntEndptsRGBA &orig_endpts, const RegionPrec ®ion_prec, IntEndptsRGBA &opt_endpts)
|
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{
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float opt_err = orig_err;
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opt_endpts = orig_endpts;
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/*
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err0 = perturb(rgb0, delta0)
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err1 = perturb(rgb1, delta1)
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if (err0 < err1)
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if (err0 >= initial_error) break
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rgb0 += delta0
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next = 1
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else
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if (err1 >= initial_error) break
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rgb1 += delta1
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next = 0
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initial_err = map()
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for (;;)
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err = perturb(next ? rgb1:rgb0, delta)
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if (err >= initial_err) break
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next? rgb1 : rgb0 += delta
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initial_err = err
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*/
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IntEndptsRGBA new_a, new_b;
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IntEndptsRGBA new_endpt;
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int do_b;
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int orig_indices[NINDEXARRAYS][Tile::TILE_TOTAL];
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int new_indices[NINDEXARRAYS][Tile::TILE_TOTAL];
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int temp_indices0[NINDEXARRAYS][Tile::TILE_TOTAL];
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int temp_indices1[NINDEXARRAYS][Tile::TILE_TOTAL];
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// now optimize each channel separately
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for (int ch = 0; ch < NCHANNELS_RGBA; ++ch)
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{
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// figure out which endpoint when perturbed gives the most improvement and start there
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// if we just alternate, we can easily end up in a local minima
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float err0 = perturb_one(colors, importance, np, rotatemode, indexmode, ch, region_prec, opt_endpts, new_a, opt_err, 0, temp_indices0); // perturb endpt A
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float err1 = perturb_one(colors, importance, np, rotatemode, indexmode, ch, region_prec, opt_endpts, new_b, opt_err, 1, temp_indices1); // perturb endpt B
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if (err0 < err1)
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{
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if (err0 >= opt_err)
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continue;
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for (int j=0; j<NINDEXARRAYS; ++j)
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for (int i=0; i<np; ++i)
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{
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new_indices[j][i] = orig_indices[j][i] = temp_indices0[j][i];
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nvAssert (orig_indices[j][i] != -1);
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}
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opt_endpts.A[ch] = new_a.A[ch];
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opt_err = err0;
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do_b = 1; // do B next
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}
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else
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{
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if (err1 >= opt_err)
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continue;
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for (int j=0; j<NINDEXARRAYS; ++j)
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for (int i=0; i<np; ++i)
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{
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new_indices[j][i] = orig_indices[j][i] = temp_indices1[j][i];
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nvAssert (orig_indices[j][i] != -1);
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}
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opt_endpts.B[ch] = new_b.B[ch];
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opt_err = err1;
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do_b = 0; // do A next
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}
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// now alternate endpoints and keep trying until there is no improvement
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for (;;)
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{
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float err = perturb_one(colors, importance, np, rotatemode, indexmode, ch, region_prec, opt_endpts, new_endpt, opt_err, do_b, temp_indices0);
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if (err >= opt_err)
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break;
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for (int j=0; j<NINDEXARRAYS; ++j)
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for (int i=0; i<np; ++i)
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{
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new_indices[j][i] = temp_indices0[j][i];
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nvAssert (orig_indices[j][i] != -1);
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}
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if (do_b == 0)
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opt_endpts.A[ch] = new_endpt.A[ch];
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else
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opt_endpts.B[ch] = new_endpt.B[ch];
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opt_err = err;
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do_b = 1 - do_b; // now move the other endpoint
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}
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// see if the indices have changed
|
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int i;
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for (i=0; i<np; ++i)
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if (orig_indices[INDEXARRAY_RGB][i] != new_indices[INDEXARRAY_RGB][i] || orig_indices[INDEXARRAY_A][i] != new_indices[INDEXARRAY_A][i])
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break;
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if (i<np)
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ch = -1; // start over
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}
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// finally, do a small exhaustive search around what we think is the global minima to be sure
|
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bool first = true;
|
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for (int ch = 0; ch < NCHANNELS_RGBA; ++ch)
|
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{
|
|
float new_err = exhaustive(colors, importance, np, rotatemode, indexmode, ch, region_prec, opt_err, opt_endpts, temp_indices0);
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if (new_err < opt_err)
|
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{
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opt_err = new_err;
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|
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if (first)
|
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{
|
|
for (int j=0; j<NINDEXARRAYS; ++j)
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for (int i=0; i<np; ++i)
|
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{
|
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orig_indices[j][i] = temp_indices0[j][i];
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nvAssert (orig_indices[j][i] != -1);
|
|
}
|
|
first = false;
|
|
}
|
|
else
|
|
{
|
|
// see if the indices have changed
|
|
int i;
|
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for (i=0; i<np; ++i)
|
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if (orig_indices[INDEXARRAY_RGB][i] != temp_indices0[INDEXARRAY_RGB][i] || orig_indices[INDEXARRAY_A][i] != temp_indices0[INDEXARRAY_A][i])
|
|
break;
|
|
|
|
if (i<np)
|
|
{
|
|
ch = -1; // start over
|
|
first = true;
|
|
}
|
|
}
|
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}
|
|
}
|
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|
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return opt_err;
|
|
}
|
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static void optimize_endpts(const Tile &tile, int shapeindex, int rotatemode, int indexmode, const float orig_err[NREGIONS],
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const IntEndptsRGBA orig_endpts[NREGIONS], const PatternPrec &pattern_prec, float opt_err[NREGIONS], IntEndptsRGBA opt_endpts[NREGIONS])
|
|
{
|
|
Vector4 pixels[Tile::TILE_TOTAL];
|
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float importance[Tile::TILE_TOTAL];
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IntEndptsRGBA temp_in, temp_out;
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for (int region=0; region<NREGIONS; ++region)
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{
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// collect the pixels in the region
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int np = 0;
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for (int y = 0; y < tile.size_y; y++) {
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for (int x = 0; x < tile.size_x; x++) {
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if (REGION(x, y, shapeindex) == region) {
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pixels[np] = tile.data[y][x];
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importance[np] = tile.importance_map[y][x];
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np++;
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}
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}
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}
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opt_endpts[region] = temp_in = orig_endpts[region];
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opt_err[region] = orig_err[region];
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|
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float best_err = orig_err[region];
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|
|
// make sure we have a valid error for temp_in
|
|
// we didn't change temp_in, so orig_err[region] is still valid
|
|
float temp_in_err = orig_err[region];
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|
|
// now try to optimize these endpoints
|
|
float temp_out_err = optimize_one(pixels, importance, np, rotatemode, indexmode, temp_in_err, temp_in, pattern_prec.region_precs[region], temp_out);
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|
|
// if we find an improvement, update the best so far and correct the output endpoints and errors
|
|
if (temp_out_err < best_err)
|
|
{
|
|
best_err = temp_out_err;
|
|
opt_err[region] = temp_out_err;
|
|
opt_endpts[region] = temp_out;
|
|
}
|
|
}
|
|
}
|
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|
|
/* optimization algorithm
|
|
for each pattern
|
|
convert endpoints using pattern precision
|
|
assign indices and get initial error
|
|
compress indices (and possibly reorder endpoints)
|
|
transform endpoints
|
|
if transformed endpoints fit pattern
|
|
get original endpoints back
|
|
optimize endpoints, get new endpoints, new indices, and new error // new error will almost always be better
|
|
compress new indices
|
|
transform new endpoints
|
|
if new endpoints fit pattern AND if error is improved
|
|
emit compressed block with new data
|
|
else
|
|
emit compressed block with original data // to try to preserve maximum endpoint precision
|
|
*/
|
|
|
|
static float refine(const Tile &tile, int shapeindex_best, int rotatemode, int indexmode, const FltEndpts endpts[NREGIONS], char *block)
|
|
{
|
|
float orig_err[NREGIONS], opt_err[NREGIONS], orig_toterr, opt_toterr, expected_opt_err[NREGIONS];
|
|
IntEndptsRGBA orig_endpts[NREGIONS], opt_endpts[NREGIONS];
|
|
int orig_indices[NINDEXARRAYS][Tile::TILE_H][Tile::TILE_W], opt_indices[NINDEXARRAYS][Tile::TILE_H][Tile::TILE_W];
|
|
|
|
for (int sp = 0; sp < NPATTERNS; ++sp)
|
|
{
|
|
quantize_endpts(endpts, pattern_precs[sp], orig_endpts);
|
|
|
|
assign_indices(tile, shapeindex_best, rotatemode, indexmode, orig_endpts, pattern_precs[sp], orig_indices, orig_err);
|
|
swap_indices(shapeindex_best, indexmode, orig_endpts, orig_indices);
|
|
|
|
if (patterns[sp].transform_mode)
|
|
transform_forward(patterns[sp].transform_mode, orig_endpts);
|
|
|
|
// apply a heuristic here -- we check if the endpoints fit before we try to optimize them.
|
|
// the assumption made is that if they don't fit now, they won't fit after optimizing.
|
|
if (endpts_fit(orig_endpts, patterns[sp]))
|
|
{
|
|
if (patterns[sp].transform_mode)
|
|
transform_inverse(patterns[sp].transform_mode, orig_endpts);
|
|
|
|
optimize_endpts(tile, shapeindex_best, rotatemode, indexmode, orig_err, orig_endpts, pattern_precs[sp], expected_opt_err, opt_endpts);
|
|
|
|
assign_indices(tile, shapeindex_best, rotatemode, indexmode, opt_endpts, pattern_precs[sp], opt_indices, opt_err);
|
|
// (nreed) Commented out asserts because they go off all the time...not sure why
|
|
//for (int i=0; i<NREGIONS; ++i)
|
|
// nvAssert(expected_opt_err[i] == opt_err[i]);
|
|
swap_indices(shapeindex_best, indexmode, opt_endpts, opt_indices);
|
|
|
|
if (patterns[sp].transform_mode)
|
|
transform_forward(patterns[sp].transform_mode, opt_endpts);
|
|
|
|
orig_toterr = opt_toterr = 0;
|
|
for (int i=0; i < NREGIONS; ++i) { orig_toterr += orig_err[i]; opt_toterr += opt_err[i]; }
|
|
if (endpts_fit(opt_endpts, patterns[sp]) && opt_toterr < orig_toterr)
|
|
{
|
|
emit_block(opt_endpts, shapeindex_best, patterns[sp], opt_indices, rotatemode, indexmode, block);
|
|
return opt_toterr;
|
|
}
|
|
else
|
|
{
|
|
// either it stopped fitting when we optimized it, or there was no improvement
|
|
// so go back to the unoptimized endpoints which we know will fit
|
|
if (patterns[sp].transform_mode)
|
|
transform_forward(patterns[sp].transform_mode, orig_endpts);
|
|
emit_block(orig_endpts, shapeindex_best, patterns[sp], orig_indices, rotatemode, indexmode, block);
|
|
return orig_toterr;
|
|
}
|
|
}
|
|
}
|
|
nvAssert(false); //throw "No candidate found, should never happen (mode avpcl 4).";
|
|
return FLT_MAX;
|
|
}
|
|
|
|
static void clamp(Vector4 &v)
|
|
{
|
|
if (v.x < 0.0f) v.x = 0.0f;
|
|
if (v.x > 255.0f) v.x = 255.0f;
|
|
if (v.y < 0.0f) v.y = 0.0f;
|
|
if (v.y > 255.0f) v.y = 255.0f;
|
|
if (v.z < 0.0f) v.z = 0.0f;
|
|
if (v.z > 255.0f) v.z = 255.0f;
|
|
if (v.w < 0.0f) v.w = 0.0f;
|
|
if (v.w > 255.0f) v.w = 255.0f;
|
|
}
|
|
|
|
// compute initial endpoints for the "RGB" portion and the "A" portion.
|
|
// Note these channels may have been rotated.
|
|
static void rough(const Tile &tile, int shapeindex, FltEndpts endpts[NREGIONS])
|
|
{
|
|
for (int region=0; region<NREGIONS; ++region)
|
|
{
|
|
int np = 0;
|
|
Vector3 colors[Tile::TILE_TOTAL];
|
|
float alphas[Tile::TILE_TOTAL];
|
|
Vector4 mean(0,0,0,0);
|
|
|
|
for (int y = 0; y < tile.size_y; y++)
|
|
for (int x = 0; x < tile.size_x; x++)
|
|
if (REGION(x,y,shapeindex) == region)
|
|
{
|
|
colors[np] = tile.data[y][x].xyz();
|
|
alphas[np] = tile.data[y][x].w;
|
|
mean += tile.data[y][x];
|
|
++np;
|
|
}
|
|
|
|
// handle simple cases
|
|
if (np == 0)
|
|
{
|
|
Vector4 zero(0,0,0,255.0f);
|
|
endpts[region].A = zero;
|
|
endpts[region].B = zero;
|
|
continue;
|
|
}
|
|
else if (np == 1)
|
|
{
|
|
endpts[region].A = Vector4(colors[0], alphas[0]);
|
|
endpts[region].B = Vector4(colors[0], alphas[0]);
|
|
continue;
|
|
}
|
|
else if (np == 2)
|
|
{
|
|
endpts[region].A = Vector4(colors[0], alphas[0]);
|
|
endpts[region].B = Vector4(colors[1], alphas[1]);
|
|
continue;
|
|
}
|
|
|
|
mean /= float(np);
|
|
|
|
Vector3 direction = Fit::computePrincipalComponent_EigenSolver(np, colors);
|
|
|
|
// project each pixel value along the principal direction
|
|
float minp = FLT_MAX, maxp = -FLT_MAX;
|
|
float mina = FLT_MAX, maxa = -FLT_MAX;
|
|
for (int i = 0; i < np; i++)
|
|
{
|
|
float dp = dot(colors[i]-mean.xyz(), direction);
|
|
if (dp < minp) minp = dp;
|
|
if (dp > maxp) maxp = dp;
|
|
|
|
dp = alphas[i] - mean.w;
|
|
if (dp < mina) mina = dp;
|
|
if (dp > maxa) maxa = dp;
|
|
}
|
|
|
|
// choose as endpoints 2 points along the principal direction that span the projections of all of the pixel values
|
|
endpts[region].A = mean + Vector4(minp*direction, mina);
|
|
endpts[region].B = mean + Vector4(maxp*direction, maxa);
|
|
|
|
// clamp endpoints
|
|
// the argument for clamping is that the actual endpoints need to be clamped and thus we need to choose the best
|
|
// shape based on endpoints being clamped
|
|
clamp(endpts[region].A);
|
|
clamp(endpts[region].B);
|
|
}
|
|
}
|
|
|
|
float AVPCL::compress_mode4(const Tile &t, char *block)
|
|
{
|
|
FltEndpts endpts[NREGIONS];
|
|
char tempblock[AVPCL::BLOCKSIZE];
|
|
float msebest = FLT_MAX;
|
|
int shape = 0;
|
|
Tile t1;
|
|
|
|
// try all rotations. refine tries the 2 different indexings.
|
|
for (int r = 0; r < NROTATEMODES && msebest > 0; ++r)
|
|
{
|
|
rotate_tile(t, r, t1);
|
|
rough(t1, shape, endpts);
|
|
for (int i = 0; i < NINDEXMODES && msebest > 0; ++i)
|
|
{
|
|
float mse = refine(t1, shape, r, i, endpts, tempblock);
|
|
if (mse < msebest)
|
|
{
|
|
memcpy(block, tempblock, sizeof(tempblock));
|
|
msebest = mse;
|
|
}
|
|
}
|
|
}
|
|
return msebest;
|
|
}
|