mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-12 09:11:18 -05:00
30 lines
917 B
Text
30 lines
917 B
Text
uniform vec4 _AdaptParams;
|
|
uniform sampler2D _CurTex;
|
|
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
vec2 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0].xy;
|
|
vec4 valNew_2;
|
|
vec2 delta_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = texture2D (_MainTex, tmpvar_1);
|
|
delta_3 = ((texture2D (_CurTex, tmpvar_1).xy - tmpvar_4.xy) * _AdaptParams.x);
|
|
delta_3 = (sign(delta_3) * max (vec2(0.00392157, 0.00392157), abs(delta_3)));
|
|
valNew_2.xy = (tmpvar_4.xy + delta_3);
|
|
valNew_2.x = max (valNew_2.x, _AdaptParams.z);
|
|
valNew_2.y = min (valNew_2.y, _AdaptParams.y);
|
|
valNew_2.z = ((valNew_2.x - valNew_2.y) + 0.01);
|
|
valNew_2.w = (valNew_2.y / valNew_2.z);
|
|
gl_FragData[0] = valNew_2;
|
|
}
|
|
|
|
|
|
// stats: 12 alu 2 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [1] loc 4
|
|
// uniforms: 1 (total size: 0)
|
|
// #0: _AdaptParams (high float) 4x1 [-1]
|
|
// textures: 2
|
|
// #0: _CurTex (high 2d) 0x0 [-1]
|
|
// #1: _MainTex (high 2d) 0x0 [-1]
|