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https://github.com/scratchfoundation/bgfx.git
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24 lines
520 B
Text
24 lines
520 B
Text
uniform vec4 _Color;
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uniform float _Cutoff;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col_1;
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col_1 = (_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
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float x_2;
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x_2 = (col_1.w - _Cutoff);
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if ((x_2 < 0.0)) {
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discard;
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};
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gl_FragData[0] = col_1;
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}
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// stats: 3 alu 2 tex 1 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [1] loc 4
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// uniforms: 2 (total size: 0)
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// #0: _Color (high float) 4x1 [-1]
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// #1: _Cutoff (high float) 1x1 [-1]
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// textures: 1
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// #0: _MainTex (high 2d) 0x0 [-1]
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