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16 lines
280 B
Text
16 lines
280 B
Text
#version 300 es
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precision mediump float;
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uniform lowp sampler3D tex;
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in vec3 uv;
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out lowp vec4 _fragColor;
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void main ()
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{
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_fragColor = texture (tex, uv);
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}
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// stats: 0 alu 1 tex 0 flow
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// inputs: 1
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// #0: uv (high float) 3x1 [-1]
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// textures: 1
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// #0: tex (low 3d) 0x0 [-1]
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