mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
1391 lines
41 KiB
C
1391 lines
41 KiB
C
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*
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* vim: set tabstop=4 expandtab:
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*/
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#ifndef BGFX_C99_H_HEADER_GUARD
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#define BGFX_C99_H_HEADER_GUARD
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#include <stdbool.h> // bool
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#include <stdint.h> // uint32_t
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#include <stdlib.h> // size_t
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#include "bgfxdefines.h"
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typedef enum bgfx_renderer_type
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{
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BGFX_RENDERER_TYPE_NULL,
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BGFX_RENDERER_TYPE_DIRECT3D9,
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BGFX_RENDERER_TYPE_DIRECT3D11,
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BGFX_RENDERER_TYPE_OPENGLES = 4,
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BGFX_RENDERER_TYPE_OPENGL,
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BGFX_RENDERER_TYPE_COUNT
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} bgfx_renderer_type_t;
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typedef enum bgfx_access
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{
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BGFX_ACCESS_READ,
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BGFX_ACCESS_WRITE,
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BGFX_ACCESS_READWRITE,
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BGFX_ACCESS_COUNT
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} bgfx_access_t;
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typedef enum bgfx_attrib
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{
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BGFX_ATTRIB_POSITION,
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BGFX_ATTRIB_NORMAL,
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BGFX_ATTRIB_TANGENT,
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BGFX_ATTRIB_BITANGENT,
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BGFX_ATTRIB_COLOR0,
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BGFX_ATTRIB_COLOR1,
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BGFX_ATTRIB_INDICES,
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BGFX_ATTRIB_WEIGHT,
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BGFX_ATTRIB_TEXCOORD0,
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BGFX_ATTRIB_TEXCOORD1,
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BGFX_ATTRIB_TEXCOORD2,
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BGFX_ATTRIB_TEXCOORD3,
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BGFX_ATTRIB_TEXCOORD4,
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BGFX_ATTRIB_TEXCOORD5,
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BGFX_ATTRIB_TEXCOORD6,
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BGFX_ATTRIB_TEXCOORD7,
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BGFX_ATTRIB_COUNT
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} bgfx_attrib_t;
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typedef enum bgfx_attrib_type
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{
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BGFX_ATTRIB_TYPE_UINT8,
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BGFX_ATTRIB_TYPE_INT16,
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BGFX_ATTRIB_TYPE_HALF,
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BGFX_ATTRIB_TYPE_FLOAT,
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BGFX_ATTRIB_TYPE_COUNT
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} bgfx_attrib_type_t;
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typedef enum bgfx_texture_format
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{
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BGFX_TEXTURE_FORMAT_BC1,
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BGFX_TEXTURE_FORMAT_BC2,
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BGFX_TEXTURE_FORMAT_BC3,
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BGFX_TEXTURE_FORMAT_BC4,
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BGFX_TEXTURE_FORMAT_BC5,
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BGFX_TEXTURE_FORMAT_BC6H,
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BGFX_TEXTURE_FORMAT_BC7,
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BGFX_TEXTURE_FORMAT_ETC1,
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BGFX_TEXTURE_FORMAT_ETC2,
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BGFX_TEXTURE_FORMAT_ETC2A,
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BGFX_TEXTURE_FORMAT_ETC2A1,
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BGFX_TEXTURE_FORMAT_PTC12,
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BGFX_TEXTURE_FORMAT_PTC14,
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BGFX_TEXTURE_FORMAT_PTC12A,
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BGFX_TEXTURE_FORMAT_PTC14A,
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BGFX_TEXTURE_FORMAT_PTC22,
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BGFX_TEXTURE_FORMAT_PTC24,
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BGFX_TEXTURE_FORMAT_UNKNOWN,
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BGFX_TEXTURE_FORMAT_R1,
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BGFX_TEXTURE_FORMAT_R8,
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BGFX_TEXTURE_FORMAT_R16,
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BGFX_TEXTURE_FORMAT_R16F,
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BGFX_TEXTURE_FORMAT_R32,
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BGFX_TEXTURE_FORMAT_R32F,
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BGFX_TEXTURE_FORMAT_RG8,
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BGFX_TEXTURE_FORMAT_RG16,
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BGFX_TEXTURE_FORMAT_RG16F,
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BGFX_TEXTURE_FORMAT_RG32,
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BGFX_TEXTURE_FORMAT_RG32F,
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BGFX_TEXTURE_FORMAT_BGRA8,
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BGFX_TEXTURE_FORMAT_RGBA8,
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BGFX_TEXTURE_FORMAT_RGBA16,
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BGFX_TEXTURE_FORMAT_RGBA16F,
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BGFX_TEXTURE_FORMAT_RGBA32,
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BGFX_TEXTURE_FORMAT_RGBA32F,
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BGFX_TEXTURE_FORMAT_R5G6B5,
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BGFX_TEXTURE_FORMAT_RGBA4,
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BGFX_TEXTURE_FORMAT_RGB5A1,
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BGFX_TEXTURE_FORMAT_RGB10A2,
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BGFX_TEXTURE_FORMAT_R11G11B10F,
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BGFX_TEXTURE_FORMAT_UNKNOWN_DEPTH,
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BGFX_TEXTURE_FORMAT_D16,
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BGFX_TEXTURE_FORMAT_D24,
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BGFX_TEXTURE_FORMAT_D24S8,
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BGFX_TEXTURE_FORMAT_D32,
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BGFX_TEXTURE_FORMAT_D16F,
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BGFX_TEXTURE_FORMAT_D24F,
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BGFX_TEXTURE_FORMAT_D32F,
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BGFX_TEXTURE_FORMAT_D0S8,
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BGFX_TEXTURE_FORMAT_COUNT
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} bgfx_texture_format_t;
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typedef enum bgfx_uniform_type
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{
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BGFX_UNIFORM_TYPE_UNIFORM1I,
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BGFX_UNIFORM_TYPE_UNIFORM1F,
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BGFX_UNIFORM_TYPE_END,
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BGFX_UNIFORM_TYPE_UNIFORM1IV,
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BGFX_UNIFORM_TYPE_UNIFORM1FV,
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BGFX_UNIFORM_TYPE_UNIFORM2FV,
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BGFX_UNIFORM_TYPE_UNIFORM3FV,
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BGFX_UNIFORM_TYPE_UNIFORM4FV,
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BGFX_UNIFORM_TYPE_UNIFORM3X3FV,
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BGFX_UNIFORM_TYPE_UNIFORM4X4FV,
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BGFX_UNIFORM_TYPE_COUNT
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} bgfx_uniform_type_t;
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#define BGFX_HANDLE_T(_name) \
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typedef struct _name { uint16_t idx; } _name##_t;
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BGFX_HANDLE_T(bgfx_dynamic_index_buffer_handle);
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BGFX_HANDLE_T(bgfx_dynamic_vertex_buffer_handle);
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BGFX_HANDLE_T(bgfx_frame_buffer_handle);
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BGFX_HANDLE_T(bgfx_index_buffer_handle);
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BGFX_HANDLE_T(bgfx_program_handle);
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BGFX_HANDLE_T(bgfx_shader_handle);
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BGFX_HANDLE_T(bgfx_texture_handle);
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BGFX_HANDLE_T(bgfx_uniform_handle);
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BGFX_HANDLE_T(bgfx_vertex_buffer_handle);
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BGFX_HANDLE_T(bgfx_vertex_decl_handle);
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#undef BGFX_HANDLE_T
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/**
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*/
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typedef struct bgfx_memory
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{
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uint8_t* data;
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uint32_t size;
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} bgfx_memory_t;
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/**
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*/
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typedef struct bgfx_transform
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{
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float* data;
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uint16_t num;
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} bgfx_transform_t;
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/**
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* Eye
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*/
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typedef struct bgfx_hmd_eye
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{
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float rotation[4];
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float translation[3];
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float fov[4];
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float adjust[3];
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float pixelsPerTanAngle[2];
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} bgfx_hmd_eye_t;
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/**
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* HMD
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*/
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typedef struct bgfx_hmd
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{
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bgfx_hmd_eye_t eye[2];
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uint16_t width;
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uint16_t height;
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} bgfx_hmd_t;
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/**
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* Vertex declaration.
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*/
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typedef struct bgfx_vertex_decl
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{
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uint32_t hash;
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uint16_t stride;
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uint16_t offset[BGFX_ATTRIB_COUNT];
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uint8_t attributes[BGFX_ATTRIB_COUNT];
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} bgfx_vertex_decl_t;
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/**
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*/
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typedef struct bgfx_transient_index_buffer
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{
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uint8_t* data;
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uint32_t size;
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bgfx_index_buffer_handle_t handle;
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uint32_t startIndex;
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} bgfx_transient_index_buffer_t;
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/**
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*/
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typedef struct bgfx_transient_vertex_buffer
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{
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uint8_t* data;
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uint32_t size;
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uint32_t startVertex;
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uint16_t stride;
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bgfx_vertex_buffer_handle_t handle;
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bgfx_vertex_decl_handle_t decl;
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} bgfx_transient_vertex_buffer_t;
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/**
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*/
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typedef struct bgfx_instance_data_buffer
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{
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uint8_t* data;
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uint32_t size;
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uint32_t offset;
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uint32_t num;
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uint16_t stride;
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bgfx_vertex_buffer_handle_t handle;
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} bgfx_instance_data_buffer_t;
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/**
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*/
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typedef struct bgfx_texture_info
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{
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bgfx_texture_format_t format;
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uint32_t storageSize;
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uint16_t width;
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uint16_t height;
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uint16_t depth;
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uint8_t numMips;
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uint8_t bitsPerPixel;
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bool cubeMap;
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} bgfx_texture_info_t;
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/**
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* Renderer capabilities.
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*/
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typedef struct bgfx_caps
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{
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/**
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* Renderer backend type.
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*/
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bgfx_renderer_type_t rendererType;
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/**
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* Supported functionality, it includes emulated functionality.
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* Checking supported and not emulated will give functionality
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* natively supported by renderer.
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*/
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uint64_t supported;
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uint16_t maxTextureSize; /* < Maximum texture size. */
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uint16_t maxViews; /* < Maximum views. */
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uint16_t maxDrawCalls; /* < Maximum draw calls. */
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uint8_t maxFBAttachments; /* < Maximum frame buffer attachments. */
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/**
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* Supported texture formats.
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* `BGFX_CAPS_FORMAT_TEXTURE_NONE` - not supported
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* `BGFX_CAPS_FORMAT_TEXTURE_COLOR` - supported
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* `BGFX_CAPS_FORMAT_TEXTURE_EMULATED` - emulated
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* `BGFX_CAPS_FORMAT_TEXTURE_VERTEX` - supported vertex texture
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*/
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uint8_t formats[BGFX_TEXTURE_FORMAT_COUNT];
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} bgfx_caps_t;
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/**
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*/
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typedef enum bgfx_fatal
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{
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BGFX_FATAL_DEBUG_CHECK,
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BGFX_FATAL_MINIMUM_REQUIRED_SPECS,
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BGFX_FATAL_INVALID_SHADER,
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BGFX_FATAL_UNABLE_TO_INITIALIZE,
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BGFX_FATAL_UNABLE_TO_CREATE_TEXTURE,
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BGFX_FATAL_DEVICE_LOST,
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BGFX_FATAL_COUNT
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} bgfx_fatal_t;
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#ifndef BGFX_SHARED_LIB_BUILD
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# define BGFX_SHARED_LIB_BUILD 0
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#endif // BGFX_SHARED_LIB_BUILD
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#ifndef BGFX_SHARED_LIB_USE
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# define BGFX_SHARED_LIB_USE 0
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#endif // BGFX_SHARED_LIB_USE
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#if defined(_MSC_VER)
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# define BGFX_VTBL_CALL __stdcall
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# define BGFX_VTBL_THIS // passed via ecx
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# define BGFX_VTBL_THIS_ // passed via ecx
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# if BGFX_SHARED_LIB_BUILD
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# define BGFX_SHARED_LIB_API __declspec(dllexport)
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# elif BGFX_SHARED_LIB_USE
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# define BGFX_SHARED_LIB_API __declspec(dllimport)
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# else
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# define BGFX_SHARED_LIB_API
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# endif // BGFX_SHARED_LIB_*
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#else
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# define BGFX_VTBL_CALL
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# define BGFX_VTBL_THIS BGFX_VTBL_INTEFRACE _this
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# define BGFX_VTBL_THIS_ BGFX_VTBL_INTEFRACE _this,
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# define BGFX_SHARED_LIB_API
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#endif // defined(_MSC_VER)
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#if defined(__cplusplus)
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# define BGFX_C_API extern "C" BGFX_SHARED_LIB_API
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#else
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# define BGFX_C_API BGFX_SHARED_LIB_API
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#endif // defined(__cplusplus)
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/**
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*/
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typedef struct bgfx_callback_interface
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{
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const struct bgfx_callback_vtbl* vtbl;
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} bgfx_callback_interface_t;
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/**
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* Callback interface to implement application specific behavior.
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* Cached items are currently used only for OpenGL binary shaders.
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*
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* NOTE:
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* 'fatal' callback can be called from any thread. Other callbacks
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* are called from the render thread.
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*/
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typedef struct bgfx_callback_vtbl
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{
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# define BGFX_VTBL_INTEFRACE bgfx_callback_interface_t
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void* ctor;
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/**
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* If fatal code code is not BGFX_FATAL_DEBUG_CHECK this callback is
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* called on unrecoverable error. It's not safe to continue, inform
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* user and terminate application from this call.
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*/
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void (BGFX_VTBL_CALL *fatal)(BGFX_VTBL_THIS_ bgfx_fatal_t _code, const char* _str);
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/**
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* Return size of for cached item. Return 0 if no cached item was
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* found.
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*/
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uint32_t (BGFX_VTBL_CALL *cache_read_size)(BGFX_VTBL_THIS_ uint64_t _id);
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/**
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* Read cached item.
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*/
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bool (BGFX_VTBL_CALL *cache_read)(BGFX_VTBL_THIS_ uint64_t _id, void* _data, uint32_t _size);
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/**
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* Write cached item.
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*/
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void (BGFX_VTBL_CALL *cache_write)(BGFX_VTBL_THIS_ uint64_t _id, const void* _data, uint32_t _size);
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/**
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* Screenshot captured. Screenshot format is always 4-byte BGRA.
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*/
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void (BGFX_VTBL_CALL *screen_shot)(BGFX_VTBL_THIS_ const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip);
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/**
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* Called when capture begins.
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*/
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void (BGFX_VTBL_CALL *capture_begin)(BGFX_VTBL_THIS_ uint32_t _width, uint32_t _height, uint32_t _pitch, bgfx_texture_format_t _format, bool _yflip);
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/**
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* Called when capture ends.
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*/
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void (BGFX_VTBL_CALL *capture_end)(BGFX_VTBL_THIS);
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/**
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* Captured frame.
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*/
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void (BGFX_VTBL_CALL *capture_frame)(BGFX_VTBL_THIS_ const void* _data, uint32_t _size);
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# undef BGFX_VTBL_INTEFRACE
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} bgfx_callback_vtbl_t;
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/**
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*/
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typedef struct bgfx_reallocator_interface
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{
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const struct bgfx_reallocator_vtbl* vtbl;
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} bgfx_reallocator_interface_t;
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/**
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*/
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typedef struct bgfx_reallocator_vtbl
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{
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# define BGFX_VTBL_INTEFRACE bgfx_reallocator_interface_t
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void* ctor;
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void* (BGFX_VTBL_CALL *alloc)(BGFX_VTBL_THIS_ size_t _size, size_t _align, const char* _file, uint32_t _line);
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void (BGFX_VTBL_CALL *free)(BGFX_VTBL_THIS_ void* _ptr, size_t _align, const char* _file, uint32_t _line);
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void* (BGFX_VTBL_CALL *realloc)(BGFX_VTBL_THIS_ void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line);
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# undef BGFX_VTBL_INTEFRACE
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} bgfx_reallocator_vtbl_t;
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/**
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* Start vertex declaration.
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*/
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BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);
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/**
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* Add attribute to vertex declaration.
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*
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* @param _attrib Attribute semantics.
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* @param _num Number of elements 1, 2, 3 or 4.
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* @param _type Element type.
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* @param _normalized When using fixed point AttribType (f.e. Uint8)
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* value will be normalized for vertex shader usage. When normalized
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* is set to true, AttribType::Uint8 value in range 0-255 will be
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* in range 0.0-1.0 in vertex shader.
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* @param _asInt Packaging rule for vertexPack, vertexUnpack, and
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* vertexConvert for AttribType::Uint8 and AttribType::Int16.
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* Unpacking code must be implemented inside vertex shader.
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*
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* NOTE:
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* Must be called between begin/end.
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*/
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BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
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/**
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* Skip _num bytes in vertex stream.
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*/
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BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num);
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/**
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* End vertex declaration.
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*/
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BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl);
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/**
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* Pack vec4 into vertex stream format.
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*/
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BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index);
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/**
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* Unpack vec4 from vertex stream format.
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*/
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BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index);
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/**
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* Converts vertex stream data from one vertex stream format to another.
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*
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* @param _destDecl Destination vertex stream declaration.
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* @param _destData Destination vertex stream.
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* @param _srcDecl Source vertex stream declaration.
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* @param _srcData Source vertex stream data.
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* @param _num Number of vertices to convert from source to destination.
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*/
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BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num);
|
|
|
|
/**
|
|
* Weld vertices.
|
|
*
|
|
* @param _output Welded vertices remapping table. The size of buffer
|
|
* must be the same as number of vertices.
|
|
* @param _decl Vertex stream declaration.
|
|
* @param _data Vertex stream.
|
|
* @param _num Number of vertices in vertex stream.
|
|
* @param _epsilon Error tolerance for vertex position comparison.
|
|
* @returns Number of unique vertices after vertex welding.
|
|
*/
|
|
BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon);
|
|
|
|
/**
|
|
* Swizzle RGBA8 image to BGRA8.
|
|
*
|
|
* @param _width Width of input image (pixels).
|
|
* @param _height Height of input image (pixels).
|
|
* @param _pitch Pitch of input image (bytes).
|
|
* @param _src Source image.
|
|
* @param _dst Destination image. Must be the same size as input image.
|
|
* _dst might be pointer to the same memory as _src.
|
|
*/
|
|
BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
|
|
|
|
/**
|
|
* Downsample RGBA8 image with 2x2 pixel average filter.
|
|
*
|
|
* @param _width Width of input image (pixels).
|
|
* @param _height Height of input image (pixels).
|
|
* @param _pitch Pitch of input image (bytes).
|
|
* @param _src Source image.
|
|
* @param _dst Destination image. Must be at least quarter size of
|
|
* input image. _dst might be pointer to the same memory as _src.
|
|
*/
|
|
BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
|
|
|
|
/**
|
|
* Returns supported backend API renderers.
|
|
*/
|
|
BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT]);
|
|
|
|
/**
|
|
* Returns name of renderer.
|
|
*/
|
|
BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type);
|
|
|
|
/**
|
|
* Initialize bgfx library.
|
|
*
|
|
* @param _type Select rendering backend. When set to RendererType::Count
|
|
* default rendering backend will be selected.
|
|
*
|
|
* @param _callback Provide application specific callback interface.
|
|
* See: CallbackI
|
|
*
|
|
* @param _reallocator Custom allocator. When custom allocator is not
|
|
* specified, library uses default CRT allocator. The library assumes
|
|
* custom allocator is thread safe.
|
|
*/
|
|
BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator);
|
|
|
|
/**
|
|
* Shutdown bgfx library.
|
|
*/
|
|
BGFX_C_API void bgfx_shutdown();
|
|
|
|
/**
|
|
* Reset graphic settings.
|
|
*/
|
|
BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags);
|
|
|
|
/**
|
|
* Advance to next frame. When using multithreaded renderer, this call
|
|
* just swaps internal buffers, kicks render thread, and returns. In
|
|
* singlethreaded renderer this call does frame rendering.
|
|
*
|
|
* @returns Current frame number. This might be used in conjunction with
|
|
* double/multi buffering data outside the library and passing it to
|
|
* library via makeRef calls.
|
|
*/
|
|
BGFX_C_API uint32_t bgfx_frame();
|
|
|
|
/**
|
|
* Returns current renderer backend API type.
|
|
*
|
|
* NOTE:
|
|
* Library must be initialized.
|
|
*/
|
|
BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type();
|
|
|
|
/**
|
|
* Returns renderer capabilities.
|
|
*
|
|
* NOTE:
|
|
* Library must be initialized.
|
|
*/
|
|
BGFX_C_API const bgfx_caps_t* bgfx_get_caps();
|
|
|
|
/**
|
|
* Returns HMD info.
|
|
*/
|
|
BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd();
|
|
|
|
/**
|
|
* Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
|
|
*/
|
|
BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size);
|
|
|
|
/**
|
|
* Allocate buffer and copy data into it. Data will be freed inside bgfx.
|
|
*/
|
|
BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size);
|
|
|
|
/**
|
|
* Make reference to data to pass to bgfx. Unlike bgfx::alloc this call
|
|
* doesn't allocate memory for data. It just copies pointer to data.
|
|
* You must make sure data is available for at least 2 bgfx::frame calls.
|
|
*/
|
|
BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size);
|
|
|
|
/**
|
|
* Set debug flags.
|
|
*
|
|
* @param _debug Available flags:
|
|
*
|
|
* BGFX_DEBUG_IFH - Infinitely fast hardware. When this flag is set
|
|
* all rendering calls will be skipped. It's useful when profiling
|
|
* to quickly assess bottleneck between CPU and GPU.
|
|
*
|
|
* BGFX_DEBUG_STATS - Display internal statistics.
|
|
*
|
|
* BGFX_DEBUG_TEXT - Display debug text.
|
|
*
|
|
* BGFX_DEBUG_WIREFRAME - Wireframe rendering. All rendering
|
|
* primitives will be rendered as lines.
|
|
*/
|
|
BGFX_C_API void bgfx_set_debug(uint32_t _debug);
|
|
|
|
/**
|
|
* Clear internal debug text buffer.
|
|
*/
|
|
BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small);
|
|
|
|
/**
|
|
* Print into internal debug text buffer.
|
|
*/
|
|
BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
|
|
|
|
/**
|
|
* Draw image into internal debug text buffer.
|
|
*
|
|
* @param _x X position from top-left.
|
|
* @param _y Y position from top-left.
|
|
* @param _width Image width.
|
|
* @param _height Image height.
|
|
* @param _data Raw image data (character/attribute raw encoding).
|
|
* @param _pitch Image pitch in bytes.
|
|
*/
|
|
BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
|
|
|
|
/**
|
|
* Create static index buffer.
|
|
*
|
|
* NOTE:
|
|
* Only 16-bit index buffer is supported.
|
|
*/
|
|
BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem);
|
|
|
|
/**
|
|
* Destroy static index buffer.
|
|
*/
|
|
BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle);
|
|
|
|
/**
|
|
* Create static vertex buffer.
|
|
*
|
|
* @param _mem Vertex buffer data.
|
|
* @param _decl Vertex declaration.
|
|
* @returns Static vertex buffer handle.
|
|
*/
|
|
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
|
|
|
|
/**
|
|
* Destroy static vertex buffer.
|
|
*
|
|
* @param _handle Static vertex buffer handle.
|
|
*/
|
|
BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle);
|
|
|
|
/**
|
|
* Create empty dynamic index buffer.
|
|
*
|
|
* @param _num Number of indices.
|
|
*
|
|
* NOTE:
|
|
* Only 16-bit index buffer is supported.
|
|
*/
|
|
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num);
|
|
|
|
/**
|
|
* Create dynamic index buffer and initialized it.
|
|
*
|
|
* @param _mem Index buffer data.
|
|
*
|
|
* NOTE:
|
|
* Only 16-bit index buffer is supported.
|
|
*/
|
|
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem);
|
|
|
|
/**
|
|
* Update dynamic index buffer.
|
|
*
|
|
* @param _handle Dynamic index buffer handle.
|
|
* @param _mem Index buffer data.
|
|
*/
|
|
BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem);
|
|
|
|
/**
|
|
* Destroy dynamic index buffer.
|
|
*
|
|
* @param _handle Dynamic index buffer handle.
|
|
*/
|
|
BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle);
|
|
|
|
/**
|
|
* Create empty dynamic vertex buffer.
|
|
*
|
|
* @param _num Number of vertices.
|
|
* @param _decl Vertex declaration.
|
|
*/
|
|
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags);
|
|
|
|
/**
|
|
* Create dynamic vertex buffer and initialize it.
|
|
*
|
|
* @param _mem Vertex buffer data.
|
|
* @param _decl Vertex declaration.
|
|
*/
|
|
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl);
|
|
|
|
/**
|
|
* Update dynamic vertex buffer.
|
|
*/
|
|
BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem);
|
|
|
|
/**
|
|
* Destroy dynamic vertex buffer.
|
|
*/
|
|
BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle);
|
|
|
|
/**
|
|
* Returns true if internal transient index buffer has enough space.
|
|
*
|
|
* @param _num Number of indices.
|
|
*/
|
|
BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num);
|
|
|
|
/**
|
|
* Returns true if internal transient vertex buffer has enough space.
|
|
*
|
|
* @param _num Number of vertices.
|
|
* @param _decl Vertex declaration.
|
|
*/
|
|
BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl);
|
|
|
|
/**
|
|
* Returns true if internal instance data buffer has enough space.
|
|
*
|
|
* @param _num Number of instances.
|
|
* @param _stride Stride per instance.
|
|
*/
|
|
BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride);
|
|
|
|
/**
|
|
* Returns true if both internal transient index and vertex buffer have
|
|
* enough space.
|
|
*
|
|
* @param _numVertices Number of vertices.
|
|
* @param _decl Vertex declaration.
|
|
* @param _numIndices Number of indices.
|
|
*/
|
|
BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices);
|
|
|
|
/**
|
|
* Allocate transient index buffer.
|
|
*
|
|
* @param[out] _tib TransientIndexBuffer structure is filled and is valid
|
|
* for the duration of frame, and it can be reused for multiple draw
|
|
* calls.
|
|
* @param _num Number of indices to allocate.
|
|
*
|
|
* NOTE:
|
|
* 1. You must call setIndexBuffer after alloc in order to avoid memory
|
|
* leak.
|
|
* 2. Only 16-bit index buffer is supported.
|
|
*/
|
|
BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num);
|
|
|
|
/**
|
|
* Allocate transient vertex buffer.
|
|
*
|
|
* @param[out] _tvb TransientVertexBuffer structure is filled and is valid
|
|
* for the duration of frame, and it can be reused for multiple draw
|
|
* calls.
|
|
* @param _num Number of vertices to allocate.
|
|
* @param _decl Vertex declaration.
|
|
*
|
|
* NOTE:
|
|
* You must call setVertexBuffer after alloc in order to avoid memory
|
|
* leak.
|
|
*/
|
|
BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl);
|
|
|
|
/**
|
|
* Check for required space and allocate transient vertex and index
|
|
* buffers. If both space requirements are satisfied function returns
|
|
* true.
|
|
*
|
|
* NOTE:
|
|
* Only 16-bit index buffer is supported.
|
|
*/
|
|
BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
|
|
|
|
/**
|
|
* Allocate instance data buffer.
|
|
*
|
|
* NOTE:
|
|
* You must call setInstanceDataBuffer after alloc in order to avoid
|
|
* memory leak.
|
|
*/
|
|
BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride);
|
|
|
|
/**
|
|
* Create shader from memory buffer.
|
|
*/
|
|
BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem);
|
|
|
|
/**
|
|
* Returns num of uniforms, and uniform handles used inside shader.
|
|
*
|
|
* @param _handle Shader handle.
|
|
* @param _uniforms UniformHandle array where data will be stored.
|
|
* @param _max Maximum capacity of array.
|
|
* @returns Number of uniforms used by shader.
|
|
*
|
|
* NOTE:
|
|
* Only non-predefined uniforms are returned.
|
|
*/
|
|
BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
|
|
|
|
/**
|
|
* Destroy shader. Once program is created with shader it is safe to
|
|
* destroy shader.
|
|
*/
|
|
BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle);
|
|
|
|
/**
|
|
* Create program with vertex and fragment shaders.
|
|
*
|
|
* @param _vsh Vertex shader.
|
|
* @param _fsh Fragment shader.
|
|
* @param _destroyShaders If true, shaders will be destroyed when
|
|
* program is destroyed.
|
|
* @returns Program handle if vertex shader output and fragment shader
|
|
* input are matching, otherwise returns invalid program handle.
|
|
*/
|
|
BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
|
|
|
|
/**
|
|
* Destroy program.
|
|
*/
|
|
BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle);
|
|
|
|
/**
|
|
* Calculate amount of memory required for texture.
|
|
*/
|
|
BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format);
|
|
|
|
/**
|
|
* Create texture from memory buffer.
|
|
*
|
|
* @param _mem DDS, KTX or PVR texture data.
|
|
* @param _flags Default texture sampling mode is linear, and wrap mode
|
|
* is repeat.
|
|
*
|
|
* BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
|
|
* mode.
|
|
*
|
|
* BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
|
|
* sampling.
|
|
*
|
|
* @param _skip Skip top level mips when parsing texture.
|
|
* @param _info Returns parsed texture information.
|
|
* @returns Texture handle.
|
|
*/
|
|
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
|
|
|
|
/**
|
|
* Create 2D texture.
|
|
*
|
|
* @param _width
|
|
* @param _height
|
|
* @param _numMips
|
|
* @param _format
|
|
* @param _flags
|
|
* @param _mem
|
|
*/
|
|
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
|
|
|
|
/**
|
|
* Create 3D texture.
|
|
*
|
|
* @param _width
|
|
* @param _height
|
|
* @param _depth
|
|
* @param _numMips
|
|
* @param _format
|
|
* @param _flags
|
|
* @param _mem
|
|
*/
|
|
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
|
|
|
|
/**
|
|
* Create Cube texture.
|
|
*
|
|
* @param _size
|
|
* @param _numMips
|
|
* @param _format
|
|
* @param _flags
|
|
* @param _mem
|
|
*/
|
|
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem);
|
|
|
|
/**
|
|
* Update 2D texture.
|
|
*
|
|
* @param _handle
|
|
* @param _mip
|
|
* @param _x
|
|
* @param _y
|
|
* @param _width
|
|
* @param _height
|
|
* @param _mem
|
|
* @param _pitch Pitch of input image (bytes). When _pitch is set to
|
|
* UINT16_MAX, it will be calculated internally based on _width.
|
|
*/
|
|
BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
|
|
|
|
/**
|
|
* Update 3D texture.
|
|
*
|
|
* @param _handle
|
|
* @param _mip
|
|
* @param _x
|
|
* @param _y
|
|
* @param _z
|
|
* @param _width
|
|
* @param _height
|
|
* @param _depth
|
|
* @param _mem
|
|
*/
|
|
BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
|
|
|
|
/**
|
|
* Update Cube texture.
|
|
*
|
|
* @param _handle
|
|
* @param _side Cubemap side, where 0 is +X, 1 is -X, 2 is +Y, 3 is
|
|
* -Y, 4 is +Z, and 5 is -Z.
|
|
*
|
|
* +----------+
|
|
* |-z 2|
|
|
* | ^ +y |
|
|
* | | |
|
|
* | +---->+x |
|
|
* +----------+----------+----------+----------+
|
|
* |+y 1|+y 4|+y 0|+y 5|
|
|
* | ^ -x | ^ +z | ^ +x | ^ -z |
|
|
* | | | | | | | | |
|
|
* | +---->+z | +---->+x | +---->-z | +---->-x |
|
|
* +----------+----------+----------+----------+
|
|
* |+z 3|
|
|
* | ^ -y |
|
|
* | | |
|
|
* | +---->+x |
|
|
* +----------+
|
|
*
|
|
* @param _mip
|
|
* @param _x
|
|
* @param _y
|
|
* @param _width
|
|
* @param _height
|
|
* @param _mem
|
|
* @param _pitch Pitch of input image (bytes). When _pitch is set to
|
|
* UINT16_MAX, it will be calculated internally based on _width.
|
|
*/
|
|
BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
|
|
|
|
/**
|
|
* Destroy texture.
|
|
*/
|
|
BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
|
|
|
|
/**
|
|
* Create frame buffer (simple).
|
|
*
|
|
* @param _width Texture width.
|
|
* @param _height Texture height.
|
|
* @param _format Texture format.
|
|
* @param _textureFlags Texture flags.
|
|
*/
|
|
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
|
|
|
|
/**
|
|
* Create frame buffer.
|
|
*
|
|
* @param _num Number of texture attachments.
|
|
* @param _handles Texture attachments.
|
|
* @param _destroyTextures If true, textures will be destroyed when
|
|
* frame buffer is destroyed.
|
|
*/
|
|
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures);
|
|
|
|
/**
|
|
* Create frame buffer for multiple window rendering.
|
|
*
|
|
* @param _nwh OS' target native window handle.
|
|
* @param _width Window back buffer width.
|
|
* @param _height Window back buffer height.
|
|
* @param _depthFormat Window back buffer depth format.
|
|
*
|
|
* NOTE:
|
|
* Frame buffer cannnot be used for sampling.
|
|
*/
|
|
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat);
|
|
|
|
/**
|
|
* Destroy frame buffer.
|
|
*/
|
|
BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle);
|
|
|
|
/**
|
|
* Create shader uniform parameter.
|
|
*
|
|
* @param _name Uniform name in shader.
|
|
* @param _type Type of uniform (See: UniformType).
|
|
* @param _num Number of elements in array.
|
|
*
|
|
* Predefined uniforms:
|
|
*
|
|
* u_viewRect vec4(x, y, width, height) - view rectangle for current
|
|
* view.
|
|
*
|
|
* u_viewTexel vec4(1.0/width, 1.0/height, undef, undef) - inverse
|
|
* width and height
|
|
*
|
|
* u_view mat4 - view matrix
|
|
*
|
|
* u_invView mat4 - inverted view matrix
|
|
*
|
|
* u_proj mat4 - projection matrix
|
|
*
|
|
* u_invProj mat4 - inverted projection matrix
|
|
*
|
|
* u_viewProj mat4 - concatenated view projection matrix
|
|
*
|
|
* u_invViewProj mat4 - concatenated inverted view projection matrix
|
|
*
|
|
* u_model mat4[BGFX_CONFIG_MAX_BONES] - array of model matrices.
|
|
*
|
|
* u_modelView mat4 - concatenated model view matrix, only first
|
|
* model matrix from array is used.
|
|
*
|
|
* u_modelViewProj mat4 - concatenated model view projection matrix.
|
|
*
|
|
* u_alphaRef float - alpha reference value for alpha test.
|
|
*/
|
|
BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
|
|
|
|
/**
|
|
* Destroy shader uniform parameter.
|
|
*/
|
|
BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle);
|
|
|
|
/**
|
|
* Set clear color palette value.
|
|
*
|
|
* @param _index Index into palette.
|
|
* @param _rgba RGBA floating point value.
|
|
*/
|
|
BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4]);
|
|
|
|
/**
|
|
* Set view name.
|
|
*
|
|
* @param _id View id.
|
|
* @param _name View name.
|
|
*
|
|
* NOTE:
|
|
* This is debug only feature.
|
|
*/
|
|
BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name);
|
|
|
|
/**
|
|
* Set view rectangle. Draw primitive outside view will be clipped.
|
|
*
|
|
* @param _id View id.
|
|
* @param _x Position x from the left corner of the window.
|
|
* @param _y Position y from the top corner of the window.
|
|
* @param _width Width of view port region.
|
|
* @param _height Height of view port region.
|
|
*/
|
|
BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
|
|
|
|
/**
|
|
* Set view scissor. Draw primitive outside view will be clipped. When
|
|
* _x, _y, _width and _height are set to 0, scissor will be disabled.
|
|
*
|
|
* @param _x Position x from the left corner of the window.
|
|
* @param _y Position y from the top corner of the window.
|
|
* @param _width Width of scissor region.
|
|
* @param _height Height of scissor region.
|
|
*/
|
|
BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
|
|
|
|
/**
|
|
* Set view clear flags.
|
|
*
|
|
* @param _id View id.
|
|
* @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear
|
|
* operation. See: BGFX_CLEAR_*.
|
|
* @param _rgba Color clear value.
|
|
* @param _depth Depth clear value.
|
|
* @param _stencil Stencil clear value.
|
|
*/
|
|
BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
|
|
|
|
/**
|
|
* Set view clear flags with different clear color for each
|
|
* frame buffer texture. Must use setClearColor to setup clear color
|
|
* palette.
|
|
|
|
* @param _id View id.
|
|
* @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear
|
|
* operation. See: BGFX_CLEAR_*.
|
|
* @param _depth Depth clear value.
|
|
* @param _stencil Stencil clear value.
|
|
*/
|
|
BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7);
|
|
|
|
/**
|
|
* Set view into sequential mode. Draw calls will be sorted in the same
|
|
* order in which submit calls were called.
|
|
*/
|
|
BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled);
|
|
|
|
/**
|
|
* Set view frame buffer.
|
|
*
|
|
* @param _id View id.
|
|
* @param _handle Frame buffer handle. Passing BGFX_INVALID_HANDLE as
|
|
* frame buffer handle will draw primitives from this view into
|
|
* default back buffer.
|
|
*/
|
|
BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle);
|
|
|
|
/**
|
|
* Set view view and projection matrices, all draw primitives in this
|
|
* view will use these matrices.
|
|
*/
|
|
BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj);
|
|
|
|
/**
|
|
* Set view view and projection matrices, all draw primitives in this
|
|
* view will use these matrices.
|
|
*/
|
|
BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR);
|
|
|
|
/**
|
|
* Sets debug marker.
|
|
*/
|
|
BGFX_C_API void bgfx_set_marker(const char* _marker);
|
|
|
|
/**
|
|
* Set render states for draw primitive.
|
|
*
|
|
* @param _state State flags. Default state for primitive type is
|
|
* triangles. See: BGFX_STATE_DEFAULT.
|
|
*
|
|
* BGFX_STATE_ALPHA_WRITE - Enable alpha write.
|
|
* BGFX_STATE_DEPTH_WRITE - Enable depth write.
|
|
* BGFX_STATE_DEPTH_TEST_* - Depth test function.
|
|
* BGFX_STATE_BLEND_* - See NOTE 1: BGFX_STATE_BLEND_FUNC.
|
|
* BGFX_STATE_BLEND_EQUATION_* - See NOTE 2.
|
|
* BGFX_STATE_CULL_* - Backface culling mode.
|
|
* BGFX_STATE_RGB_WRITE - Enable RGB write.
|
|
* BGFX_STATE_MSAA - Enable MSAA.
|
|
* BGFX_STATE_PT_[LINES/POINTS] - Primitive type.
|
|
*
|
|
* @param _rgba Sets blend factor used by BGFX_STATE_BLEND_FACTOR and
|
|
* BGFX_STATE_BLEND_INV_FACTOR blend modes.
|
|
*
|
|
* NOTE:
|
|
* 1. Use BGFX_STATE_ALPHA_REF, BGFX_STATE_POINT_SIZE and
|
|
* BGFX_STATE_BLEND_FUNC macros to setup more complex states.
|
|
* 2. BGFX_STATE_BLEND_EQUATION_ADD is set when no other blend
|
|
* equation is specified.
|
|
*/
|
|
BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba);
|
|
|
|
/**
|
|
* Set stencil test state.
|
|
*
|
|
* @param _fstencil Front stencil state.
|
|
* @param _bstencil Back stencil state. If back is set to BGFX_STENCIL_NONE
|
|
* _fstencil is applied to both front and back facing primitives.
|
|
*/
|
|
BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil);
|
|
|
|
/**
|
|
* Set scissor for draw primitive. For scissor for all primitives in
|
|
* view see setViewScissor.
|
|
*
|
|
* @param _x Position x from the left corner of the window.
|
|
* @param _y Position y from the top corner of the window.
|
|
* @param _width Width of scissor region.
|
|
* @param _height Height of scissor region.
|
|
* @returns Scissor cache index.
|
|
*/
|
|
BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
|
|
|
|
/**
|
|
* Set scissor from cache for draw primitive.
|
|
*
|
|
* @param _cache Index in scissor cache. Passing UINT16_MAX unset primitive
|
|
* scissor and primitive will use view scissor instead.
|
|
*/
|
|
BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache);
|
|
|
|
/**
|
|
* Set model matrix for draw primitive. If it is not called model will
|
|
* be rendered with identity model matrix.
|
|
*
|
|
* @param _mtx Pointer to first matrix in array.
|
|
* @param _num Number of matrices in array.
|
|
* @returns index into matrix cache in case the same model matrix has
|
|
* to be used for other draw primitive call.
|
|
*/
|
|
BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num);
|
|
|
|
/**
|
|
* Reserve `_num` matrices in internal matrix cache. Pointer returned
|
|
* can be modifed until `bgfx::frame` is called.
|
|
*
|
|
* @param _transform Pointer to `Transform` structure.
|
|
* @param _num Number of matrices.
|
|
* @returns index into matrix cache.
|
|
*/
|
|
BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num);
|
|
|
|
/**
|
|
* Set model matrix from matrix cache for draw primitive.
|
|
*
|
|
* @param _cache Index in matrix cache.
|
|
* @param _num Number of matrices from cache.
|
|
*/
|
|
BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num);
|
|
|
|
/**
|
|
* Set shader uniform parameter for draw primitive.
|
|
*/
|
|
BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
|
|
|
|
/**
|
|
* Set index buffer for draw primitive.
|
|
*/
|
|
BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
|
|
|
|
/**
|
|
* Set index buffer for draw primitive.
|
|
*/
|
|
BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
|
|
|
|
/**
|
|
* Set index buffer for draw primitive.
|
|
*/
|
|
BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
|
|
|
|
/**
|
|
* Set vertex buffer for draw primitive.
|
|
*/
|
|
BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
|
|
|
|
/**
|
|
* Set vertex buffer for draw primitive.
|
|
*/
|
|
BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices);
|
|
|
|
/**
|
|
* Set vertex buffer for draw primitive.
|
|
*/
|
|
BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
|
|
|
|
/**
|
|
* Set instance data buffer for draw primitive.
|
|
*/
|
|
BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
|
|
|
|
/**
|
|
* Set program for draw primitive.
|
|
*/
|
|
BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle);
|
|
|
|
/**
|
|
* Set texture stage for draw primitive.
|
|
*
|
|
* @param _stage Texture unit.
|
|
* @param _sampler Program sampler.
|
|
* @param _handle Texture handle.
|
|
* @param _flags Texture sampling mode. Default value UINT32_MAX uses
|
|
* texture sampling settings from the texture.
|
|
*
|
|
* BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
|
|
* mode.
|
|
*
|
|
* BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
|
|
* sampling.
|
|
*
|
|
* @param _flags Texture sampler filtering flags. UINT32_MAX use the
|
|
* sampler filtering mode set by texture.
|
|
*/
|
|
BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
|
|
|
|
/**
|
|
* Set texture stage for draw primitive.
|
|
*
|
|
* @param _stage Texture unit.
|
|
* @param _sampler Program sampler.
|
|
* @param _handle Frame buffer handle.
|
|
* @param _attachment Attachment index.
|
|
* @param _flags Texture sampling mode. Default value UINT32_MAX uses
|
|
* texture sampling settings from the texture.
|
|
*
|
|
* BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
|
|
* mode.
|
|
*
|
|
* BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
|
|
* sampling.
|
|
*/
|
|
BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags);
|
|
|
|
/**
|
|
* Submit primitive for rendering into single view.
|
|
*
|
|
* @param _id View id.
|
|
* @param _depth Depth for sorting.
|
|
* @returns Number of draw calls.
|
|
*/
|
|
BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth);
|
|
|
|
/**
|
|
*
|
|
*/
|
|
BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
|
|
|
|
/**
|
|
*
|
|
*/
|
|
BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format);
|
|
|
|
/**
|
|
* Dispatch compute.
|
|
*/
|
|
BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags);
|
|
|
|
/**
|
|
* Discard all previously set state for draw call.
|
|
*/
|
|
BGFX_C_API void bgfx_discard();
|
|
|
|
/**
|
|
* Request screen shot.
|
|
*
|
|
* @param _filePath Will be passed to CallbackI::screenShot callback.
|
|
*
|
|
* NOTE:
|
|
* CallbackI::screenShot must be implemented.
|
|
*/
|
|
BGFX_C_API void bgfx_save_screen_shot(const char* _filePath);
|
|
|
|
#endif // BGFX_C99_H_HEADER_GUARD
|