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296 lines
11 KiB
C
296 lines
11 KiB
C
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <stdint.h>
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#ifdef WIN32
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#ifdef RENDERDOC_EXPORTS
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#define RENDERDOC_API __declspec(dllexport)
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#else
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#define RENDERDOC_API __declspec(dllimport)
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#endif
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#define RENDERDOC_CC __cdecl
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#elif defined(__linux__)
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#ifdef RENDERDOC_EXPORTS
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#define RENDERDOC_API __attribute__ ((visibility ("default")))
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#else
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#define RENDERDOC_API
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#endif
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#define RENDERDOC_CC
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#else
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#error "Unknown platform"
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#endif
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struct CaptureOptions
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{
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CaptureOptions()
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: AllowVSync(true),
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AllowFullscreen(true),
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DebugDeviceMode(false),
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CaptureCallstacks(false),
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CaptureCallstacksOnlyDraws(false),
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DelayForDebugger(0),
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VerifyMapWrites(false),
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HookIntoChildren(false),
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RefAllResources(false),
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SaveAllInitials(false),
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CaptureAllCmdLists(false)
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{}
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// Whether or not to allow the application to enable vsync
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//
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// 1 - allows the application to enable or disable vsync at will
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// 0 - vsync is force disabled
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uint32_t AllowVSync;
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// Whether or not to allow the application to enable fullscreen
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//
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// 1 - allows the application to enable or disable fullscreen at will
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// 0 - fullscreen is force disabled
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uint32_t AllowFullscreen;
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// 1 - in-built API debugging features and records the results into the
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// capture logfile, which is matched up with events on replay
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// 0 - no API debugging is enabled
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uint32_t DebugDeviceMode;
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// 1 - Captures callstacks for every API event during capture
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// 0 - no callstacks are captured
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uint32_t CaptureCallstacks;
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// 1 - Only captures callstacks for drawcall type API events.
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// Ignored if CaptureCallstacks is disabled
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// 0 - Callstacks, if enabled, are captured for every event.
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uint32_t CaptureCallstacksOnlyDraws;
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// Specify a delay in seconds to wait for a debugger to attach after
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// creating or injecting into a process, before continuing to allow it to run.
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// 0 indicates no delay, and the process will run immediately after injection
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uint32_t DelayForDebugger;
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// 1 - Verify any writes to mapped buffers, to check that they don't overwrite the
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// bounds of the pointer returned.
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// 0 - No verification is performed, and overwriting bounds may cause crashes or
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// corruption in RenderDoc
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uint32_t VerifyMapWrites;
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// 1 - Hooks any system API events that create child processes, and injects
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// renderdoc into them recursively with the same options.
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// 0 - Child processes are not hooked by RenderDoc
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uint32_t HookIntoChildren;
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// By default renderdoc only includes resources in the final logfile necessary
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// for that frame, this allows you to override that behaviour
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//
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// 1 - all live resources at the time of capture are included in the log
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// and available for inspection
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// 0 - only the resources referenced by the captured frame are included
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uint32_t RefAllResources;
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// By default renderdoc skips saving initial states for resources where the
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// previous contents don't appear to be used, assuming that writes before
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// reads indicate previous contents aren't used.
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//
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// 1 - initial contents at the start of each captured frame are saved, even if
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// they are later overwritten or cleared before being used.
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// 0 - unless a read is detected, initial contents will not be saved and will
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// appear as black or empty data.
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uint32_t SaveAllInitials;
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// In APIs that allow for the recording of command lists to be replayed later,
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// renderdoc may choose to not capture command lists before a frame capture is
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// triggered, to reduce overheads. This means any command lists recorded once
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// and replayed many times will not be available and may cause a failure to
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// capture.
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//
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// Note this is typically only true for APIs where multithreading is difficult
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// or discouraged. Newer APIs like Vulkan and D3D12 will ignore this option and
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// always capture all command lists since the API is heavily oriented around it,
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// and the overheads have been reduced by API design.
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//
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// 1 - All command lists are captured from the start of the application
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// 0 - Command lists are only captured if their recording begins during
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// the period when a frame capture is in progress.
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uint32_t CaptureAllCmdLists;
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};
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enum KeyButton
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{
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eKey_0 = 0x30, // '0'
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// ...
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eKey_9 = 0x39, // '9'
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eKey_A = 0x41, // 'A'
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// ...
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eKey_Z = 0x5A, // 'Z'
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eKey_Divide,
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eKey_Multiply,
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eKey_Subtract,
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eKey_Plus,
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eKey_F1,
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eKey_F2,
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eKey_F3,
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eKey_F4,
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eKey_F5,
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eKey_F6,
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eKey_F7,
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eKey_F8,
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eKey_F9,
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eKey_F10,
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eKey_F11,
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eKey_F12,
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eKey_Home,
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eKey_End,
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eKey_Insert,
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eKey_Delete,
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eKey_PageUp,
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eKey_PageDn,
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eKey_Backspace,
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eKey_Tab,
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eKey_PrtScrn,
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eKey_Pause,
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eKey_Max,
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};
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enum InAppOverlay
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{
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eOverlay_Enabled = 0x1,
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eOverlay_FrameRate = 0x2,
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eOverlay_FrameNumber = 0x4,
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eOverlay_CaptureList = 0x8,
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eOverlay_Default = (eOverlay_Enabled|eOverlay_FrameRate|eOverlay_FrameNumber|eOverlay_CaptureList),
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eOverlay_All = ~0U,
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eOverlay_None = 0,
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};
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////////////////////////////////////////////////
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// !!!! IMPORTANT NOTE !!!! //
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// //
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// This API is pretty much experimental and //
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// still in flux. The only thing guaranteed //
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// to remain compatible is a call to //
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// RENDERDOC_GetAPIVersion which must exactly //
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// match the version you expect. //
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// It will be bumped on breaking changes. //
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////////////////////////////////////////////////
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// API breaking change history:
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// Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8)
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// Version 2 -> 3 - StartFrameCapture, EndFrameCapture and SetActiveWindow take
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// 'device' pointer as well as window handles.
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// This is either ID3D11Device* or the GL context (HGLRC/GLXContext)
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// You can still pass NULL to both to capture the default, as long as
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// there's only one device/window pair alive.
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#define RENDERDOC_API_VERSION 3
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//////////////////////////////////////////////////////////////////////////
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// In-program functions
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//////////////////////////////////////////////////////////////////////////
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extern "C" RENDERDOC_API int RENDERDOC_CC RENDERDOC_GetAPIVersion();
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typedef int (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)();
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_Shutdown();
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typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetLogFile(const char *logfile);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile);
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extern "C" RENDERDOC_API const char* RENDERDOC_CC RENDERDOC_GetLogFile();
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typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFile)();
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetNumCaptures();
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typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetCapture(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
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typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
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typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
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// In the below functions 'device pointer' corresponds to the API specific handle, e.g.
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// ID3D11Device, or the GL context pointer.
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// The 'window handle' is the OS's native window handle (HWND or GLXDrawable).
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// This must match precisely to a pair, and it sets the RenderDoc in-app overlay to select that
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// window as 'active' and respond to keypresses.
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *device, void *wndHandle);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *device, void *wndHandle);
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// Either parameter can be NULL to wild-card match, such that you can capture from any
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// device to a particular window, or a particular device to any window.
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// In either case, if there are two or more possible matching (device,window) pairs it
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// is undefined which one will be captured.
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// You can pass (NULL, NULL) if you know you only have one device and one window, and
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// it will match. Likewise if you have not created a window at all (only off-screen
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// rendering), then NULL window pointer will capture, whether you pass a NULL device
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// or specify a device among multiple.
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *device, void *wndHandle);
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typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *device, void *wndHandle);
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EndFrameCapture(void *device, void *wndHandle);
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typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(void *device, void *wndHandle);
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetOverlayBits();
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typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_MaskOverlayBits(uint32_t And, uint32_t Or);
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typedef void (RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetFocusToggleKeys(KeyButton *keys, int num);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(KeyButton *keys, int num);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureKeys(KeyButton *keys, int num);
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typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(KeyButton *keys, int num);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_InitRemoteAccess(uint32_t *ident);
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typedef void (RENDERDOC_CC *pRENDERDOC_InitRemoteAccess)(uint32_t *ident);
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_IsRemoteAccessConnected();
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typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_LaunchReplayUI(uint32_t connectRemoteAccess, const char *cmdline);
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typedef uint32_t (RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectRemoteAccess, const char *cmdline);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_UnloadCrashHandler();
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typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
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