bgfx/examples
2014-08-23 10:37:34 -07:00
..
00-helloworld Cleanup. 2014-05-03 15:18:28 -07:00
01-cubes Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
02-metaballs Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
03-raymarch Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
04-mesh Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
05-instancing Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
06-bump Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
07-callback Updated 07-callback example. 2014-05-27 20:05:13 -07:00
08-update Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
09-hdr Changed imguiSlider argument. 2014-06-29 21:53:23 -07:00
10-font Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
11-fontsdf Changed imguiSlider argument. 2014-06-29 21:53:23 -07:00
12-lod Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
13-stencil Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
14-shadowvolumes Use tinystl/unordered_map instead of c++11 only implementation 2014-08-22 16:35:30 +02:00
15-shadowmaps-simple Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
16-shadowmaps Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
17-drawstress Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
18-ibl Cleanup. 2014-08-20 21:54:44 -07:00
19-oit Moved fpumath to bx. 2014-05-26 19:31:37 -07:00
20-nanovg Fixed one more undefined defines errors. 2014-08-22 16:32:13 +02:00
21-deferred Changed imguiSlider argument. 2014-06-29 21:53:23 -07:00
assets/meshes Moved mesh files to assets directory. 2014-08-16 20:27:36 -07:00
common Fixed uniform leak at shutdown. 2014-08-23 10:37:34 -07:00
runtime Removed flipV from 14-shadowvolumes example. 2014-08-18 20:18:48 +01:00
makefile Rebuilt shaders. 2014-08-17 23:31:46 -07:00