mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
180 lines
3.9 KiB
Text
180 lines
3.9 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec2 uv_Illum;
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vec2 uv_BumpMap;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec4 hip_screen;
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};
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varying vec4 xlv_FOG;
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uniform vec4 unity_Ambient;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightBuffer;
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uniform sampler2D _Illum;
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uniform vec4 _Color;
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uniform sampler2D _BumpMap;
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vec4 UnpackNormal (
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in vec4 packednormal_1
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)
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{
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vec4 normal_2;
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vec2 tmpvar_3;
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tmpvar_3 = ((packednormal_1.wy * 2.0) - 1.0);
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normal_2.xy = tmpvar_3.xy.xy;
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float tmpvar_4;
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tmpvar_4 = sqrt (((1.0 - (normal_2.x * normal_2.x)) - (normal_2.y * normal_2.y)));
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float tmpvar_5;
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tmpvar_5 = tmpvar_4;
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normal_2.z = vec3(tmpvar_5).z;
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return normal_2;
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}
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void surf (
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in Input IN_6,
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inout SurfaceOutput o_7
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)
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{
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vec4 c_8;
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vec4 tex_9;
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vec4 tmpvar_10;
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tmpvar_10 = texture2D (_MainTex, IN_6.uv_MainTex);
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vec4 tmpvar_11;
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tmpvar_11 = tmpvar_10;
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tex_9 = tmpvar_11;
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vec4 tmpvar_12;
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tmpvar_12 = (tex_9 * _Color);
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c_8 = tmpvar_12;
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vec3 tmpvar_13;
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tmpvar_13 = c_8.xyz;
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o_7.Albedo = tmpvar_13;
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vec4 tmpvar_14;
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tmpvar_14 = texture2D (_Illum, IN_6.uv_Illum);
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vec3 tmpvar_15;
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tmpvar_15 = (c_8.xyz * tmpvar_14.w);
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o_7.Emission = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = c_8.w;
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o_7.Alpha = tmpvar_16;
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vec4 tmpvar_17;
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tmpvar_17 = texture2D (_BumpMap, IN_6.uv_BumpMap);
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vec4 tmpvar_18;
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tmpvar_18 = UnpackNormal (tmpvar_17);
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vec3 tmpvar_19;
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tmpvar_19 = tmpvar_18.xyz;
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vec3 tmpvar_20;
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tmpvar_20 = tmpvar_19;
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o_7.Normal = tmpvar_20;
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}
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vec4 LightingLambert_PrePass (
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in SurfaceOutput s_21,
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in vec4 light_22
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)
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{
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vec4 c_23;
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vec3 tmpvar_24;
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tmpvar_24 = (s_21.Albedo * light_22.xyz);
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c_23.xyz = tmpvar_24.xyz.xyz;
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float tmpvar_25;
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tmpvar_25 = s_21.Alpha;
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c_23.w = vec4(tmpvar_25).w;
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return c_23;
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}
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vec4 frag_surf (
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in v2f_surf IN_26
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)
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{
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vec4 col_27;
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vec4 light_28;
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SurfaceOutput o_29;
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Input surfIN_30;
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vec2 tmpvar_31;
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tmpvar_31 = IN_26.hip_pack0.xy;
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surfIN_30.uv_MainTex = tmpvar_31;
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vec2 tmpvar_32;
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tmpvar_32 = IN_26.hip_pack0.zw;
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surfIN_30.uv_Illum = tmpvar_32;
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vec3 tmpvar_33;
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tmpvar_33 = vec3(0.0, 0.0, 0.0);
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o_29.Albedo = tmpvar_33;
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vec3 tmpvar_34;
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tmpvar_34 = vec3(0.0, 0.0, 0.0);
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o_29.Emission = tmpvar_34;
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float tmpvar_35;
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tmpvar_35 = 0.0;
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o_29.Specular = tmpvar_35;
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float tmpvar_36;
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tmpvar_36 = 0.0;
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o_29.Alpha = tmpvar_36;
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float tmpvar_37;
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tmpvar_37 = 0.0;
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o_29.Gloss = tmpvar_37;
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surf (surfIN_30, o_29);
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vec4 tmpvar_38;
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tmpvar_38 = texture2DProj (_LightBuffer, IN_26.hip_screen);
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vec4 tmpvar_39;
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tmpvar_39 = tmpvar_38;
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light_28 = tmpvar_39;
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vec4 tmpvar_40;
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tmpvar_40 = log2 (light_28);
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vec4 tmpvar_41;
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tmpvar_41 = -(tmpvar_40);
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light_28 = tmpvar_41;
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vec3 tmpvar_42;
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tmpvar_42 = (light_28.xyz + unity_Ambient.xyz);
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light_28.xyz = tmpvar_42.xyz.xyz;
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vec4 tmpvar_43;
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tmpvar_43 = LightingLambert_PrePass (o_29, light_28);
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vec4 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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col_27 = tmpvar_44;
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vec3 tmpvar_45;
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tmpvar_45 = (col_27.xyz + o_29.Emission);
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col_27.xyz = tmpvar_45.xyz.xyz;
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return col_27;
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}
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void main ()
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{
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v2f_surf xlt_IN_46;
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vec4 xl_retval_47;
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vec4 tmpvar_48;
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tmpvar_48 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_46.pos = tmpvar_48;
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float tmpvar_49;
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tmpvar_49 = xlv_FOG.x;
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xlt_IN_46.fog = tmpvar_49;
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vec4 tmpvar_50;
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tmpvar_50 = gl_TexCoord[0].xyzw;
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vec4 tmpvar_51;
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tmpvar_51 = tmpvar_50;
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xlt_IN_46.hip_pack0 = tmpvar_51;
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vec4 tmpvar_52;
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tmpvar_52 = gl_TexCoord[1].xyzw;
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vec4 tmpvar_53;
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tmpvar_53 = tmpvar_52;
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xlt_IN_46.hip_screen = tmpvar_53;
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vec4 tmpvar_54;
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tmpvar_54 = frag_surf (xlt_IN_46);
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vec4 tmpvar_55;
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tmpvar_55 = tmpvar_54;
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xl_retval_47 = tmpvar_55;
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vec4 tmpvar_56;
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tmpvar_56 = xl_retval_47.xyzw;
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vec4 tmpvar_57;
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tmpvar_57 = tmpvar_56;
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gl_FragData[0] = tmpvar_57;
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}
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