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28 lines
608 B
Text
28 lines
608 B
Text
uniform mediump float specPower;
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varying lowp vec3 halfDir;
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varying lowp vec3 normal;
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void main ()
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{
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lowp vec4 c_1;
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mediump float spec_2;
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lowp float nh_3;
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lowp float tmpvar_4;
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tmpvar_4 = dot (normal, halfDir);
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lowp float tmpvar_5;
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tmpvar_5 = tmpvar_4;
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nh_3 = tmpvar_5;
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mediump float tmpvar_6;
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tmpvar_6 = pow (nh_3, specPower);
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mediump float tmpvar_7;
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tmpvar_7 = tmpvar_6;
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spec_2 = tmpvar_7;
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mediump vec4 tmpvar_8;
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tmpvar_8 = vec4(spec_2);
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mediump vec4 tmpvar_9;
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tmpvar_9 = tmpvar_8;
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c_1 = tmpvar_9;
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lowp vec4 tmpvar_10;
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tmpvar_10 = c_1;
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gl_FragColor = tmpvar_10;
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}
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