mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 16:51:32 -05:00
67 lines
1.8 KiB
Text
67 lines
1.8 KiB
Text
uniform sampler2D _BumpSpecMap;
|
|
uniform float _Cutoff;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _TranslucencyMap;
|
|
void main ()
|
|
{
|
|
vec2 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0].xy;
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[1].xyz;
|
|
vec4 c_3;
|
|
float tmpvar_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = texture2D (_MainTex, tmpvar_1);
|
|
vec4 tmpvar_6;
|
|
tmpvar_6 = texture2D (_TranslucencyMap, tmpvar_1);
|
|
tmpvar_4 = (tmpvar_5.w * gl_Color.w);
|
|
vec4 tmpvar_7;
|
|
tmpvar_7 = texture2D (_BumpSpecMap, tmpvar_1);
|
|
vec4 normal_8;
|
|
normal_8.xy = ((tmpvar_7.wy * 2.0) - 1.0);
|
|
normal_8.z = sqrt(((1.0 -
|
|
(normal_8.x * normal_8.x)
|
|
) - (normal_8.y * normal_8.y)));
|
|
float x_9;
|
|
x_9 = (tmpvar_4 - _Cutoff);
|
|
if ((x_9 < 0.0)) {
|
|
discard;
|
|
};
|
|
vec4 c_10;
|
|
vec3 col_11;
|
|
float tmpvar_12;
|
|
tmpvar_12 = dot (normal_8.xyz, tmpvar_2);
|
|
float tmpvar_13;
|
|
tmpvar_13 = max (0.0, -(tmpvar_12));
|
|
col_11 = ((tmpvar_5.xyz * gl_Color.xyz) * (max (0.0,
|
|
((tmpvar_12 * 0.5) + 0.5)
|
|
) + (
|
|
(tmpvar_6.xyz * tmpvar_13)
|
|
* 2.0)));
|
|
col_11 = (col_11 + ((
|
|
pow (max (0.0, dot (normal_8.xyz, normalize(
|
|
(tmpvar_2 + normalize(gl_TexCoord[2].xyz))
|
|
))), (tmpvar_7.x * 128.0))
|
|
* tmpvar_6.w) * (1.0 -
|
|
clamp (ceil(tmpvar_13), 0.0, 1.0)
|
|
)));
|
|
col_11 = (col_11 * _LightColor0.xyz);
|
|
c_10.xyz = (col_11 * 2.0);
|
|
c_3.xyz = c_10.xyz;
|
|
c_3.w = tmpvar_4;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// stats: 36 alu 4 tex 1 flow
|
|
// inputs: 2
|
|
// #0: gl_Color (high float) 4x1 [-1] loc 1
|
|
// #1: gl_TexCoord (high float) 4x1 [3] loc 4
|
|
// uniforms: 2 (total size: 0)
|
|
// #0: _Cutoff (high float) 1x1 [-1]
|
|
// #1: _LightColor0 (high float) 4x1 [-1]
|
|
// textures: 3
|
|
// #0: _BumpSpecMap (high 2d) 0x0 [-1]
|
|
// #1: _MainTex (high 2d) 0x0 [-1]
|
|
// #2: _TranslucencyMap (high 2d) 0x0 [-1]
|