mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 16:51:32 -05:00
37 lines
926 B
Text
37 lines
926 B
Text
uniform vec4 _Color;
|
|
uniform sampler2D _DecalTex;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec4 c_2;
|
|
vec4 c_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = texture2D (_MainTex, tmpvar_1.xy);
|
|
c_3.w = tmpvar_4.w;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = texture2D (_DecalTex, tmpvar_1.zw);
|
|
c_3.xyz = mix (tmpvar_4.xyz, tmpvar_5.xyz, tmpvar_5.www);
|
|
c_3 = (c_3 * _Color);
|
|
vec4 c_6;
|
|
c_6.xyz = ((c_3.xyz * _LightColor0.xyz) * (max (0.0,
|
|
dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz)
|
|
) * 2.0));
|
|
c_6.w = c_3.w;
|
|
c_2.xyz = c_6.xyz;
|
|
c_2.w = 0.0;
|
|
gl_FragData[0] = c_2;
|
|
}
|
|
|
|
|
|
// stats: 8 alu 2 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [3] loc 4
|
|
// uniforms: 2 (total size: 0)
|
|
// #0: _Color (high float) 4x1 [-1]
|
|
// #1: _LightColor0 (high float) 4x1 [-1]
|
|
// textures: 2
|
|
// #0: _DecalTex (high 2d) 0x0 [-1]
|
|
// #1: _MainTex (high 2d) 0x0 [-1]
|