mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 05:11:04 -05:00
33 lines
774 B
Text
33 lines
774 B
Text
#version 300 es
|
|
out lowp vec4 _fragData;
|
|
uniform sampler2DArray myarr;
|
|
in highp vec4 uv;
|
|
void main ()
|
|
{
|
|
lowp vec4 tmpvar_1;
|
|
highp vec4 slod_2;
|
|
lowp vec4 tmpvar_3;
|
|
tmpvar_3 = texture (myarr, uv.xyz);
|
|
highp vec4 tmpvar_4;
|
|
tmpvar_4 = tmpvar_3;
|
|
lowp vec4 tmpvar_5;
|
|
tmpvar_5 = texture (myarr, uv.xyw);
|
|
highp vec4 tmpvar_6;
|
|
tmpvar_6 = tmpvar_5;
|
|
lowp vec4 tmpvar_7;
|
|
tmpvar_7 = texture (myarr, uv.xyz, 1.5);
|
|
highp vec4 tmpvar_8;
|
|
tmpvar_8 = tmpvar_7;
|
|
lowp vec4 tmpvar_9;
|
|
tmpvar_9 = textureLod (myarr, uv.xyz, 2.5);
|
|
slod_2 = tmpvar_9;
|
|
tmpvar_1 = ((tmpvar_4 + tmpvar_6) + (tmpvar_8 + slod_2));
|
|
_fragData = tmpvar_1;
|
|
}
|
|
|
|
|
|
// stats: 3 alu 4 tex 0 flow
|
|
// inputs: 1
|
|
// #0: uv (high float) 4x1 [-1]
|
|
// textures: 1
|
|
// #0: myarr (low 2darray) 0x0 [-1]
|