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15 lines
310 B
Text
15 lines
310 B
Text
varying vec4 xlv_TEXCOORD0;
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void main ()
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{
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vec4 res_1;
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vec2 tmpvar_2;
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tmpvar_2 = dFdx(xlv_TEXCOORD0.xy);
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res_1.xy = tmpvar_2;
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res_1.zw = (abs(tmpvar_2) + abs(dFdy(xlv_TEXCOORD0.xy)));
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gl_FragData[0] = res_1;
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}
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// stats: 5 alu 0 tex 0 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
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