mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-12 09:11:18 -05:00
25 lines
730 B
Text
25 lines
730 B
Text
uniform vec4 _DecalBump_ST;
|
|
uniform vec4 _Decal_ST;
|
|
uniform vec4 unity_LightmapST;
|
|
varying vec4 xlv_FOG;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
tmpvar_1.xy = ((gl_MultiTexCoord0.xy * _Decal_ST.xy) + _Decal_ST.zw);
|
|
tmpvar_1.zw = ((gl_MultiTexCoord0.xy * _DecalBump_ST.xy) + _DecalBump_ST.zw);
|
|
gl_Position = tmpvar_2;
|
|
vec4 tmpvar_3;
|
|
tmpvar_3.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_3.x = tmpvar_2.z;
|
|
xlv_FOG = tmpvar_3;
|
|
gl_TexCoord[0] = tmpvar_1;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4.zw = vec2(0.0, 0.0);
|
|
tmpvar_4.xy = ((gl_MultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
|
|
gl_TexCoord[1] = tmpvar_4;
|
|
}
|
|
|
|
|
|
// inputs: 3, stats: 9 alu 0 tex 0 flow
|