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17 lines
326 B
Text
17 lines
326 B
Text
uniform vec4 _Color;
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uniform float _Cutoff;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
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float x_2;
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x_2 = (tmpvar_1.w - _Cutoff);
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if ((x_2 < 0.0)) {
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discard;
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};
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gl_FragData[0] = tmpvar_1;
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}
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// inputs: 1, stats: 3 alu 2 tex 1 flow
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