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https://github.com/scratchfoundation/bgfx.git
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35 lines
1 KiB
Text
35 lines
1 KiB
Text
uniform sampler2D _Control;
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uniform vec4 _LightColor0;
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uniform sampler2D _ShadowMapTexture;
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uniform sampler2D _Splat0;
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uniform sampler2D _Splat1;
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uniform sampler2D _Splat2;
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uniform sampler2D _Splat3;
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uniform vec4 _WorldSpaceLightPos0;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0];
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vec4 tmpvar_2;
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tmpvar_2 = gl_TexCoord[1];
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vec4 c_3;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_Control, tmpvar_1.xy);
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vec3 tmpvar_5;
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tmpvar_5 = (((
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(tmpvar_4.x * texture2D (_Splat0, tmpvar_1.zw).xyz)
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+
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(tmpvar_4.y * texture2D (_Splat1, tmpvar_2.xy).xyz)
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) + (tmpvar_4.z * texture2D (_Splat2, tmpvar_2.zw).xyz)) + (tmpvar_4.w * texture2D (_Splat3, gl_TexCoord[2].xy).xyz));
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vec4 c_6;
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c_6.xyz = ((tmpvar_5 * _LightColor0.xyz) * ((
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max (0.0, dot (gl_TexCoord[3].xyz, _WorldSpaceLightPos0.xyz))
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* texture2DProj (_ShadowMapTexture, gl_TexCoord[5]).x) * 2.0));
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c_6.w = 0.0;
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c_3.w = c_6.w;
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c_3.xyz = (c_6.xyz + (tmpvar_5 * gl_TexCoord[4].xyz));
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gl_FragData[0] = c_3;
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}
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// inputs: 1, stats: 16 alu 6 tex 0 flow
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