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10 lines
181 B
Text
10 lines
181 B
Text
void main ()
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{
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vec4 c_1;
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c_1.x = dot (gl_FragCoord.xyz, vec3(1.0, 2.0, 3.0));
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c_1.yzw = vec3(4.0, 5.0, 6.0);
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gl_FragColor = c_1;
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}
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// inputs: 1, stats: 2 alu 0 tex 0 flow
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