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https://github.com/scratchfoundation/bgfx.git
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23 lines
635 B
Text
23 lines
635 B
Text
uniform vec4 _Color;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 c_1;
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c_1 = (texture2D (_MainTex, gl_TexCoord[0].xy) + texture2D (_MainTex, gl_TexCoord[1].xy));
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c_1 = (c_1 + texture2D (_MainTex, gl_TexCoord[2].xy));
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c_1 = (c_1 + texture2D (_MainTex, gl_TexCoord[3].xy));
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c_1 = (c_1 / 4.0);
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c_1.xyz = (c_1.xyz * _Color.xyz);
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c_1.xyz = (c_1.xyz * (c_1.w + _Color.w));
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c_1.w = 0.0;
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gl_FragData[0] = c_1;
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}
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// stats: 8 alu 4 tex 0 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [4] loc 4
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// uniforms: 1 (total size: 0)
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// #0: _Color (high float) 4x1 [-1]
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// textures: 1
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// #0: _MainTex (high 2d) 0x0 [-1]
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