mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
31 lines
810 B
Text
31 lines
810 B
Text
uniform vec4 _Color;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _MainTex;
|
|
uniform vec4 _WorldSpaceLightPos0;
|
|
void main ()
|
|
{
|
|
vec4 c_1;
|
|
float tmpvar_2;
|
|
vec4 c_3;
|
|
c_3 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
|
|
tmpvar_2 = c_3.w;
|
|
vec4 c_4;
|
|
c_4.xyz = ((c_3.xyz * _LightColor0.xyz) * (max (0.0,
|
|
dot (gl_TexCoord[1].xyz, _WorldSpaceLightPos0.xyz)
|
|
) * 2.0));
|
|
c_4.w = tmpvar_2;
|
|
c_1.xyz = (c_4.xyz + (c_3.xyz * gl_TexCoord[2].xyz));
|
|
c_1.w = tmpvar_2;
|
|
gl_FragData[0] = c_1;
|
|
}
|
|
|
|
|
|
// stats: 8 alu 1 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [3] loc 4
|
|
// uniforms: 3 (total size: 0)
|
|
// #0: _Color (high float) 4x1 [-1]
|
|
// #1: _LightColor0 (high float) 4x1 [-1]
|
|
// #2: _WorldSpaceLightPos0 (high float) 4x1 [-1]
|
|
// textures: 1
|
|
// #0: _MainTex (high 2d) 0x0 [-1]
|