bgfx/3rdparty/glsl-optimizer/tests/fragment/z-flare-out.txt
2014-10-11 12:32:43 -07:00

13 lines
320 B
Text

uniform sampler2D _FlareTexture;
void main ()
{
gl_FragData[0] = (texture2D (_FlareTexture, gl_TexCoord[0].xy) * gl_Color);
}
// stats: 1 alu 1 tex 0 flow
// inputs: 2
// #0: gl_Color (high float) 4x1 [-1] loc 1
// #1: gl_TexCoord (high float) 4x1 [1] loc 4
// textures: 1
// #0: _FlareTexture (high 2d) 0x0 [-1]