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13 lines
320 B
Text
13 lines
320 B
Text
uniform sampler2D _FlareTexture;
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void main ()
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{
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gl_FragData[0] = (texture2D (_FlareTexture, gl_TexCoord[0].xy) * gl_Color);
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}
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// stats: 1 alu 1 tex 0 flow
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// inputs: 2
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// #0: gl_Color (high float) 4x1 [-1] loc 1
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// #1: gl_TexCoord (high float) 4x1 [1] loc 4
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// textures: 1
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// #0: _FlareTexture (high 2d) 0x0 [-1]
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