bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-global-init-out.txt
2014-10-11 12:32:43 -07:00

10 lines
171 B
Text

uniform float value;
void main ()
{
gl_FragColor = vec4(log(value));
}
// stats: 1 alu 0 tex 0 flow
// uniforms: 1 (total size: 0)
// #0: value (high float) 1x1 [-1]