mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
191 lines
4.2 KiB
Text
191 lines
4.2 KiB
Text
struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec3 normal;
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vec3 lightDir;
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vec3 viewDir;
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vec4 _LightCoord;
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};
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struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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varying vec4 xlv_FOG;
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attribute vec4 TANGENT;
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uniform vec4 unity_Scale;
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uniform vec4 _WorldSpaceLightPos0;
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uniform vec3 _WorldSpaceCameraPos;
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uniform mat4 _Object2World;
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uniform vec4 _MainTex_ST;
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uniform mat4 _LightMatrix0;
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mat3 xll_constructMat3 (
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in mat4 m_1
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)
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{
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vec3 tmpvar_2;
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tmpvar_2 = m_1[0].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = m_1[1].xyz;
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vec3 tmpvar_4;
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tmpvar_4 = m_1[2].xyz;
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mat3 tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = tmpvar_2;
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tmpvar_5[0] = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = tmpvar_3;
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tmpvar_5[1] = tmpvar_7;
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vec3 tmpvar_8;
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tmpvar_8 = tmpvar_4;
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tmpvar_5[2] = tmpvar_8;
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return tmpvar_5;
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}
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vec3 WorldSpaceViewDir (
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in vec4 v_9
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)
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{
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return (_WorldSpaceCameraPos.xyz - (_Object2World * v_9).xyz);
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}
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vec3 WorldSpaceLightDir (
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in vec4 v_10
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)
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{
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vec3 worldPos_11;
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vec3 tmpvar_12;
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tmpvar_12 = (_Object2World * v_10).xyz;
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worldPos_11 = tmpvar_12;
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return (_WorldSpaceLightPos0.xyz - worldPos_11);
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}
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void PositionFog (
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in vec4 v_13,
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out vec4 pos_14,
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out float fog_15
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)
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{
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vec4 tmpvar_16;
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tmpvar_16 = (gl_ModelViewProjectionMatrix * v_13);
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pos_14 = tmpvar_16;
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float tmpvar_17;
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tmpvar_17 = pos_14.z;
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fog_15 = tmpvar_17;
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}
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v2f_surf vert_surf (
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in appdata_full v_18
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)
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{
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v2f_surf o_19;
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PositionFog (v_18.vertex, o_19.pos, o_19.fog);
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vec2 tmpvar_20;
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tmpvar_20 = ((v_18.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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o_19.hip_pack0 = tmpvar_20.xy.xy;
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mat3 tmpvar_21;
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tmpvar_21 = xll_constructMat3 (_Object2World);
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vec3 tmpvar_22;
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tmpvar_22 = (tmpvar_21 * (v_18.normal * unity_Scale.w));
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o_19.normal = tmpvar_22;
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vec3 tmpvar_23;
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tmpvar_23 = WorldSpaceLightDir (v_18.vertex);
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vec3 tmpvar_24;
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tmpvar_24 = tmpvar_23;
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o_19.lightDir = tmpvar_24;
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vec3 tmpvar_25;
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tmpvar_25 = WorldSpaceViewDir (v_18.vertex);
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vec3 tmpvar_26;
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tmpvar_26 = tmpvar_25;
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o_19.viewDir = tmpvar_26;
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vec4 tmpvar_27;
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tmpvar_27 = (_LightMatrix0 * (_Object2World * v_18.vertex));
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o_19._LightCoord = tmpvar_27;
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return o_19;
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}
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void main ()
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{
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appdata_full xlt_v_28;
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v2f_surf xl_retval_29;
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vec4 tmpvar_30;
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tmpvar_30 = gl_Vertex.xyzw;
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vec4 tmpvar_31;
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tmpvar_31 = tmpvar_30;
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xlt_v_28.vertex = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32 = TANGENT.xyzw;
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vec4 tmpvar_33;
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tmpvar_33 = tmpvar_32;
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xlt_v_28.tangent = tmpvar_33;
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vec3 tmpvar_34;
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tmpvar_34 = gl_Normal.xyz;
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vec3 tmpvar_35;
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tmpvar_35 = tmpvar_34;
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xlt_v_28.normal = tmpvar_35;
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vec4 tmpvar_36;
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tmpvar_36 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_37;
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tmpvar_37 = tmpvar_36;
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xlt_v_28.texcoord = tmpvar_37;
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vec4 tmpvar_38;
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tmpvar_38 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_39;
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tmpvar_39 = tmpvar_38;
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xlt_v_28.texcoord1 = tmpvar_39;
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vec4 tmpvar_40;
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tmpvar_40 = gl_Color.xyzw;
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vec4 tmpvar_41;
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tmpvar_41 = tmpvar_40;
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xlt_v_28.color = tmpvar_41;
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v2f_surf tmpvar_42;
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tmpvar_42 = vert_surf (xlt_v_28);
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v2f_surf tmpvar_43;
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tmpvar_43 = tmpvar_42;
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xl_retval_29 = tmpvar_43;
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vec4 tmpvar_44;
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tmpvar_44 = xl_retval_29.pos.xyzw;
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vec4 tmpvar_45;
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tmpvar_45 = tmpvar_44;
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gl_Position = tmpvar_45;
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vec4 tmpvar_46;
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tmpvar_46.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_46.x = xl_retval_29.fog;
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vec4 tmpvar_47;
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tmpvar_47 = tmpvar_46;
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xlv_FOG = tmpvar_47;
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vec4 tmpvar_48;
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tmpvar_48.zw = vec2(0.0, 0.0);
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tmpvar_48.xy = xl_retval_29.hip_pack0.xy;
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vec4 tmpvar_49;
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tmpvar_49 = tmpvar_48;
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gl_TexCoord[0] = tmpvar_49;
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vec4 tmpvar_50;
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tmpvar_50.w = 0.0;
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tmpvar_50.xyz = xl_retval_29.normal.xyz;
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vec4 tmpvar_51;
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tmpvar_51 = tmpvar_50;
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gl_TexCoord[1] = tmpvar_51;
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vec4 tmpvar_52;
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tmpvar_52.w = 0.0;
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tmpvar_52.xyz = xl_retval_29.lightDir.xyz;
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vec4 tmpvar_53;
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tmpvar_53 = tmpvar_52;
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gl_TexCoord[2] = tmpvar_53;
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vec4 tmpvar_54;
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tmpvar_54.w = 0.0;
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tmpvar_54.xyz = xl_retval_29.viewDir.xyz;
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vec4 tmpvar_55;
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tmpvar_55 = tmpvar_54;
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gl_TexCoord[3] = tmpvar_55;
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vec4 tmpvar_56;
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tmpvar_56 = xl_retval_29._LightCoord.xyzw;
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vec4 tmpvar_57;
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tmpvar_57 = tmpvar_56;
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gl_TexCoord[4] = tmpvar_57;
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}
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