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25 lines
766 B
Text
25 lines
766 B
Text
uniform vec4 _ScratchOffsetScale;
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uniform vec4 _GrainOffsetScale;
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void main ()
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{
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vec2 tmpvar_1;
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tmpvar_1 = gl_MultiTexCoord0.xy;
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vec4 tmpvar_2;
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tmpvar_2.zw = vec2(0.0, 0.0);
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tmpvar_2.x = tmpvar_1.x;
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tmpvar_2.y = tmpvar_1.y;
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_3;
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tmpvar_3.zw = vec2(0.0, 0.0);
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tmpvar_3.xy = (gl_TextureMatrix[0] * tmpvar_2).xy;
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gl_TexCoord[0] = tmpvar_3;
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vec4 tmpvar_4;
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tmpvar_4.zw = vec2(0.0, 0.0);
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tmpvar_4.xy = ((gl_MultiTexCoord0.xy * _GrainOffsetScale.zw) + _GrainOffsetScale.xy);
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gl_TexCoord[1] = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5.zw = vec2(0.0, 0.0);
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tmpvar_5.xy = ((gl_MultiTexCoord0.xy * _ScratchOffsetScale.zw) + _ScratchOffsetScale.xy);
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gl_TexCoord[2] = tmpvar_5;
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}
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