bgfx/3rdparty/glsl-optimizer/tests/fragment/prec-inlineexpr2-outES.txt
2012-10-07 20:41:18 -07:00

17 lines
528 B
Text

varying mediump vec2 xlv_TEXCOORD0;
uniform mediump float _EmberFadeStart;
uniform mediump float _EmberFadeEnd;
uniform sampler2D _BurntTex;
uniform sampler2D _MainTex;
void main ()
{
lowp vec3 t_1;
mediump vec3 tmpvar_2;
tmpvar_2 = vec3(clamp (((_EmberFadeStart - 0.05) / (_EmberFadeStart - _EmberFadeEnd)), 0.0, 1.0));
t_1 = tmpvar_2;
lowp vec4 tmpvar_3;
tmpvar_3.w = 1.0;
tmpvar_3.xyz = mix (texture2D (_MainTex, xlv_TEXCOORD0).xyz, texture2D (_BurntTex, xlv_TEXCOORD0).xyz, t_1);
gl_FragColor = tmpvar_3;
}