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10 lines
230 B
Text
10 lines
230 B
Text
varying vec4 xlv_TEXCOORD0;
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void main ()
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{
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vec4 res_1;
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res_1.x = dFdx(xlv_TEXCOORD0.x);
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res_1.y = dFdx(xlv_TEXCOORD0.y);
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res_1.zw = (abs(dFdx(xlv_TEXCOORD0.xy)) + abs(dFdy(xlv_TEXCOORD0.xy)));
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gl_FragData[0] = res_1;
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}
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