mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
206 lines
4.8 KiB
Text
206 lines
4.8 KiB
Text
struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec3 lightDir;
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vec3 viewDir;
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vec3 _LightCoord;
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};
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struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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varying vec4 xlv_FOG;
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attribute vec4 TANGENT;
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uniform vec4 unity_Scale;
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uniform vec4 _WorldSpaceLightPos0;
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uniform vec3 _WorldSpaceCameraPos;
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uniform mat4 _World2Object;
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uniform mat4 _Object2World;
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uniform vec4 _MainTex_ST;
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uniform mat4 _LightMatrix0;
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uniform vec4 _BumpMap_ST;
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void PositionFog (
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in vec4 v_1,
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out vec4 pos_2,
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out float fog_3
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)
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{
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vec4 tmpvar_4;
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tmpvar_4 = (gl_ModelViewProjectionMatrix * v_1);
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pos_2 = tmpvar_4;
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float tmpvar_5;
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tmpvar_5 = pos_2.z;
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fog_3 = tmpvar_5;
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}
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vec3 ObjSpaceViewDir (
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in vec4 v_6
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)
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{
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vec3 objSpaceCameraPos_7;
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vec4 tmpvar_8;
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tmpvar_8.w = 1.0;
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tmpvar_8.xyz = _WorldSpaceCameraPos.xyz.xyz;
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vec3 tmpvar_9;
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tmpvar_9 = ((_World2Object * tmpvar_8).xyz * unity_Scale.w);
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objSpaceCameraPos_7 = tmpvar_9;
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return (objSpaceCameraPos_7 - v_6.xyz);
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}
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vec3 ObjSpaceLightDir (
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in vec4 v_10
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)
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{
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vec3 objSpaceLightPos_11;
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vec3 tmpvar_12;
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tmpvar_12 = (_World2Object * _WorldSpaceLightPos0).xyz;
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objSpaceLightPos_11 = tmpvar_12;
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return ((objSpaceLightPos_11.xyz * unity_Scale.w) - v_10.xyz);
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}
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v2f_surf vert_surf (
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in appdata_full v_13
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)
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{
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mat3 rotation_14;
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vec3 binormal_15;
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v2f_surf o_16;
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PositionFog (v_13.vertex, o_16.pos, o_16.fog);
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vec2 tmpvar_17;
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tmpvar_17 = ((v_13.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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o_16.hip_pack0.xy = tmpvar_17.xy.xy;
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vec2 tmpvar_18;
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tmpvar_18 = ((v_13.texcoord.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
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o_16.hip_pack0.zw = tmpvar_18.xxxy.zw;
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vec3 tmpvar_19;
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tmpvar_19 = cross (v_13.normal, v_13.tangent.xyz);
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vec3 tmpvar_20;
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tmpvar_20 = (tmpvar_19 * v_13.tangent.w);
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binormal_15 = tmpvar_20;
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mat3 tmpvar_21;
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float tmpvar_22;
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tmpvar_22 = v_13.tangent.x;
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tmpvar_21[0].x = tmpvar_22;
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float tmpvar_23;
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tmpvar_23 = binormal_15.x;
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tmpvar_21[0].y = tmpvar_23;
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float tmpvar_24;
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tmpvar_24 = v_13.normal.x;
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tmpvar_21[0].z = tmpvar_24;
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float tmpvar_25;
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tmpvar_25 = v_13.tangent.y;
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tmpvar_21[1].x = tmpvar_25;
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float tmpvar_26;
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tmpvar_26 = binormal_15.y;
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tmpvar_21[1].y = tmpvar_26;
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float tmpvar_27;
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tmpvar_27 = v_13.normal.y;
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tmpvar_21[1].z = tmpvar_27;
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float tmpvar_28;
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tmpvar_28 = v_13.tangent.z;
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tmpvar_21[2].x = tmpvar_28;
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float tmpvar_29;
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tmpvar_29 = binormal_15.z;
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tmpvar_21[2].y = tmpvar_29;
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float tmpvar_30;
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tmpvar_30 = v_13.normal.z;
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tmpvar_21[2].z = tmpvar_30;
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mat3 tmpvar_31;
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tmpvar_31 = (tmpvar_21);
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rotation_14 = (tmpvar_31);
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vec3 tmpvar_32;
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tmpvar_32 = ObjSpaceLightDir (v_13.vertex);
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vec3 tmpvar_33;
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tmpvar_33 = (rotation_14 * tmpvar_32);
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o_16.lightDir = tmpvar_33;
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vec3 tmpvar_34;
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tmpvar_34 = ObjSpaceViewDir (v_13.vertex);
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vec3 tmpvar_35;
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tmpvar_35 = (rotation_14 * tmpvar_34);
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o_16.viewDir = tmpvar_35;
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vec3 tmpvar_36;
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tmpvar_36 = (_LightMatrix0 * (_Object2World * v_13.vertex)).xyz;
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o_16._LightCoord = tmpvar_36;
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return o_16;
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}
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void main ()
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{
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appdata_full xlt_v_37;
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v2f_surf xl_retval_38;
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vec4 tmpvar_39;
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tmpvar_39 = gl_Vertex.xyzw;
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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xlt_v_37.vertex = tmpvar_40;
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vec4 tmpvar_41;
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tmpvar_41 = TANGENT.xyzw;
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vec4 tmpvar_42;
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tmpvar_42 = tmpvar_41;
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xlt_v_37.tangent = tmpvar_42;
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vec3 tmpvar_43;
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tmpvar_43 = gl_Normal.xyz;
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vec3 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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xlt_v_37.normal = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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xlt_v_37.texcoord = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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xlt_v_37.texcoord1 = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49 = gl_Color.xyzw;
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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xlt_v_37.color = tmpvar_50;
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v2f_surf tmpvar_51;
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tmpvar_51 = vert_surf (xlt_v_37);
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v2f_surf tmpvar_52;
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tmpvar_52 = tmpvar_51;
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xl_retval_38 = tmpvar_52;
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vec4 tmpvar_53;
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tmpvar_53 = xl_retval_38.pos.xyzw;
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vec4 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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gl_Position = tmpvar_54;
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vec4 tmpvar_55;
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tmpvar_55.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_55.x = xl_retval_38.fog;
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vec4 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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xlv_FOG = tmpvar_56;
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vec4 tmpvar_57;
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tmpvar_57 = xl_retval_38.hip_pack0.xyzw;
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vec4 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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gl_TexCoord[0] = tmpvar_58;
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vec4 tmpvar_59;
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tmpvar_59.w = 0.0;
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tmpvar_59.xyz = xl_retval_38.lightDir.xyz;
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vec4 tmpvar_60;
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tmpvar_60 = tmpvar_59;
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gl_TexCoord[1] = tmpvar_60;
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vec4 tmpvar_61;
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tmpvar_61.w = 0.0;
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tmpvar_61.xyz = xl_retval_38.viewDir.xyz;
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vec4 tmpvar_62;
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tmpvar_62 = tmpvar_61;
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gl_TexCoord[2] = tmpvar_62;
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vec4 tmpvar_63;
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tmpvar_63.w = 0.0;
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tmpvar_63.xyz = xl_retval_38._LightCoord.xyz;
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vec4 tmpvar_64;
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tmpvar_64 = tmpvar_63;
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gl_TexCoord[3] = tmpvar_64;
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}
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