mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
130 lines
2.8 KiB
Text
130 lines
2.8 KiB
Text
struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 pos;
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vec4 uv[4];
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};
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uniform vec4 _MainTex_TexelSize;
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vec2 MultiplyUV (
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in mat4 mat_1,
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in vec2 inUV_2
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)
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{
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vec4 temp_3;
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vec4 tmpvar_4;
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tmpvar_4.zw = vec2(0.0, 0.0);
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tmpvar_4.x = inUV_2.x;
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tmpvar_4.y = inUV_2.y;
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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temp_3 = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = (mat_1 * temp_3);
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temp_3 = tmpvar_6;
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return temp_3.xy;
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}
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v2f vert (
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in appdata_img v_7
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)
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{
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float offY_8;
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float offX_9;
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vec4 uv_10;
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v2f o_11;
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vec4 tmpvar_12;
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tmpvar_12 = (gl_ModelViewProjectionMatrix * v_7.vertex);
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o_11.pos = tmpvar_12;
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vec2 tmpvar_13;
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tmpvar_13 = MultiplyUV (gl_TextureMatrix[0], v_7.texcoord);
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vec2 tmpvar_14;
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tmpvar_14 = tmpvar_13;
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uv_10.xy = tmpvar_14.xy.xy;
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vec2 tmpvar_15;
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tmpvar_15 = vec2(0.0, 0.0);
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uv_10.zw = tmpvar_15.xxxy.zw;
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float tmpvar_16;
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tmpvar_16 = _MainTex_TexelSize.x;
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offX_9 = tmpvar_16;
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float tmpvar_17;
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tmpvar_17 = _MainTex_TexelSize.y;
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offY_8 = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18.zw = vec2(0.0, 1.0);
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tmpvar_18.x = -(offX_9);
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tmpvar_18.y = -(offY_8);
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vec4 tmpvar_19;
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tmpvar_19 = (uv_10 + tmpvar_18);
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o_11.uv[0] = tmpvar_19;
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vec4 tmpvar_20;
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tmpvar_20.zw = vec2(0.0, 1.0);
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tmpvar_20.x = offX_9;
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tmpvar_20.y = -(offY_8);
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vec4 tmpvar_21;
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tmpvar_21 = (uv_10 + tmpvar_20);
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o_11.uv[1] = tmpvar_21;
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vec4 tmpvar_22;
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tmpvar_22.zw = vec2(0.0, 1.0);
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tmpvar_22.x = offX_9;
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tmpvar_22.y = offY_8;
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vec4 tmpvar_23;
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tmpvar_23 = (uv_10 + tmpvar_22);
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o_11.uv[2] = tmpvar_23;
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vec4 tmpvar_24;
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tmpvar_24.zw = vec2(0.0, 1.0);
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tmpvar_24.x = -(offX_9);
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tmpvar_24.y = offY_8;
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vec4 tmpvar_25;
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tmpvar_25 = (uv_10 + tmpvar_24);
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o_11.uv[3] = tmpvar_25;
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return o_11;
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}
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void main ()
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{
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appdata_img xlt_v_26;
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v2f xl_retval_27;
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vec4 tmpvar_28;
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tmpvar_28 = gl_Vertex.xyzw;
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vec4 tmpvar_29;
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tmpvar_29 = tmpvar_28;
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xlt_v_26.vertex = tmpvar_29;
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vec2 tmpvar_30;
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tmpvar_30 = gl_MultiTexCoord0.xy;
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vec2 tmpvar_31;
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tmpvar_31 = tmpvar_30;
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xlt_v_26.texcoord = tmpvar_31;
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v2f tmpvar_32;
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tmpvar_32 = vert (xlt_v_26);
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v2f tmpvar_33;
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tmpvar_33 = tmpvar_32;
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xl_retval_27 = tmpvar_33;
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vec4 tmpvar_34;
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tmpvar_34 = xl_retval_27.pos.xyzw;
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vec4 tmpvar_35;
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tmpvar_35 = tmpvar_34;
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gl_Position = tmpvar_35;
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vec4 tmpvar_36;
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tmpvar_36 = xl_retval_27.uv[0].xyzw;
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vec4 tmpvar_37;
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tmpvar_37 = tmpvar_36;
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gl_TexCoord[0] = tmpvar_37;
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vec4 tmpvar_38;
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tmpvar_38 = xl_retval_27.uv[1].xyzw;
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vec4 tmpvar_39;
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tmpvar_39 = tmpvar_38;
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gl_TexCoord[1] = tmpvar_39;
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vec4 tmpvar_40;
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tmpvar_40 = xl_retval_27.uv[2].xyzw;
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vec4 tmpvar_41;
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tmpvar_41 = tmpvar_40;
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gl_TexCoord[2] = tmpvar_41;
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vec4 tmpvar_42;
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tmpvar_42 = xl_retval_27.uv[3].xyzw;
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vec4 tmpvar_43;
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tmpvar_43 = tmpvar_42;
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gl_TexCoord[3] = tmpvar_43;
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}
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