bgfx/examples/common/imgui/ocornut_imgui.cpp
Branimir Karadžić 8cd9ecfd18 Cleanup.
2015-01-18 12:58:56 -08:00

202 lines
5.4 KiB
C++

/*
* Copyright 2014-2015 Daniel Collin. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx.h>
#include <bx/fpumath.h>
#include <ocornut-imgui/imgui.h>
#include "ocornut_imgui.h"
#include <stb/stb_image.c>
#include "vs_ocornut_imgui.bin.h"
#include "fs_ocornut_imgui.bin.h"
static bgfx::VertexDecl s_vertexDecl;
static bgfx::ProgramHandle s_imguiProgram;
static bgfx::TextureHandle s_textureId;
static bgfx::UniformHandle s_tex;
static bgfx::UniformHandle u_viewSize;
static uint8_t s_viewId;
static void imguiRender(ImDrawList** const cmd_lists, int cmd_lists_count)
{
const float width = ImGui::GetIO().DisplaySize.x;
const float height = ImGui::GetIO().DisplaySize.y;
float ortho[16];
bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f);
bgfx::setViewTransform(0, NULL, ortho);
// Render command lists
for (int n = 0; n < cmd_lists_count; n++)
{
bgfx::TransientVertexBuffer tvb;
uint32_t vtx_size = 0;
const ImDrawList* cmd_list = cmd_lists[n];
const ImDrawVert* vtx_buffer = cmd_list->vtx_buffer.begin();
const ImDrawCmd* pcmd_begin = cmd_list->commands.begin();
const ImDrawCmd* pcmd_end = cmd_list->commands.end();
for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
{
vtx_size += (uint32_t)pcmd->vtx_count;
}
if (!bgfx::checkAvailTransientVertexBuffer(vtx_size, s_vertexDecl) )
{
// not enough space in transient buffer just quit drawing the rest...
break;
}
bgfx::allocTransientVertexBuffer(&tvb, vtx_size, s_vertexDecl);
ImDrawVert* verts = (ImDrawVert*)tvb.data;
memcpy(verts, vtx_buffer, vtx_size * sizeof(ImDrawVert) );
uint32_t vtx_offset = 0;
for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
{
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
| BGFX_STATE_MSAA);
bgfx::setTexture(0, s_tex, s_textureId);
bgfx::setVertexBuffer(&tvb, vtx_offset, pcmd->vtx_count);
bgfx::setProgram(s_imguiProgram);
bgfx::submit(s_viewId);
vtx_offset += pcmd->vtx_count;
}
}
}
void IMGUI_setup(int _width, int _height, uint8_t _viewId)
{
s_viewId = _viewId;
const void* png_data;
unsigned int png_size;
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2( (float)_width, (float)_height);
io.DeltaTime = 1.0f / 60.0f;
io.PixelCenterOffset = 0.0f;
const bgfx::Memory* vsmem;
const bgfx::Memory* fsmem;
switch (bgfx::getRendererType() )
{
case bgfx::RendererType::Direct3D9:
vsmem = bgfx::makeRef(vs_ocornut_imgui_dx9, sizeof(vs_ocornut_imgui_dx9) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_dx9, sizeof(fs_ocornut_imgui_dx9) );
break;
case bgfx::RendererType::Direct3D11:
vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11) );
break;
default:
vsmem = bgfx::makeRef(vs_ocornut_imgui_glsl, sizeof(vs_ocornut_imgui_glsl) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_glsl, sizeof(fs_ocornut_imgui_glsl) );
break;
}
bgfx::ShaderHandle vsh;
bgfx::ShaderHandle fsh;
vsh = bgfx::createShader(vsmem);
fsh = bgfx::createShader(fsmem);
s_imguiProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
s_vertexDecl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
u_viewSize = bgfx::createUniform("viewSize", bgfx::UniformType::Uniform2fv);
s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Uniform1i);
ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
int tex_x, tex_y, pitch, tex_comp;
void* tex_data = stbi_load_from_memory( (const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
pitch = tex_x * 4;
const bgfx::Memory* mem = bgfx::alloc( (uint32_t)(tex_y * pitch) );
memcpy(mem->data, tex_data, size_t(pitch * tex_y) );
s_textureId = bgfx::createTexture2D( (uint16_t)tex_x
, (uint16_t)tex_y
, 1
, bgfx::TextureFormat::BGRA8
, BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT
, mem
);
stbi_image_free(tex_data);
io.RenderDrawListsFn = imguiRender;
}
void IMGUI_updateSize(int width, int height)
{
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2( (float)width, (float)height);
io.DeltaTime = 1.0f / 60.0f;
io.PixelCenterOffset = 0.0f;
}
void IMGUI_preUpdate(float x, float y, int mouseLmb, int keyDown, int keyMod)
{
(void)keyDown;
(void)keyMod;
ImGuiIO& io = ImGui::GetIO();
io.DeltaTime = 1.0f / 120.0f; // TODO: Fix me
io.MousePos = ImVec2(x, y);
io.MouseDown[0] = !!mouseLmb;
ImGui::NewFrame();
}
void IMGUI_setMouse(float x, float y, int mouseLmb)
{
ImGuiIO& io = ImGui::GetIO();
io.MousePos = ImVec2(x, y);
io.MouseDown[0] = !!mouseLmb;
}
void IMGUI_setKeyDown(int key, int /*modifier*/)
{
ImGuiIO& io = ImGui::GetIO();
// assert(key >= 0 && key <= (int)sizeof_array(io.KeysDown) );
io.KeysDown[key] = true;
// io.KeyCtrl = !!(modifier & PDKEY_CTRL);
// io.KeyShift = !!(modifier & PDKEY_SHIFT);
}
void IMGUI_setKeyUp(int key, int /*modifier*/)
{
ImGuiIO& io = ImGui::GetIO();
// assert(key >= 0 && key <= (int)sizeof_array(io.KeysDown) );
io.KeysDown[key] = false;
// io.KeyCtrl = !!(modifier & PDKEY_CTRL);
// io.KeyShift = !!(modifier & PDKEY_SHIFT);
}
void IMGUI_postUpdate()
{
ImGui::Render();
}