mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 00:31:28 -05:00
39 lines
1.1 KiB
Text
39 lines
1.1 KiB
Text
uniform vec4 _BumpMap_ST;
|
|
uniform vec4 _MainTex_ST;
|
|
uniform mat4 _World2Object;
|
|
uniform vec4 _WorldSpaceLightPos0;
|
|
attribute vec4 TANGENT;
|
|
varying vec4 xlv_FOG;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
tmpvar_1.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
|
tmpvar_1.zw = ((gl_MultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
|
|
vec3 tmpvar_3;
|
|
tmpvar_3 = (((gl_Normal.yzx * TANGENT.zxy) - (gl_Normal.zxy * TANGENT.yzx)) * TANGENT.w);
|
|
mat3 tmpvar_4;
|
|
tmpvar_4[0].x = TANGENT.x;
|
|
tmpvar_4[0].y = tmpvar_3.x;
|
|
tmpvar_4[0].z = gl_Normal.x;
|
|
tmpvar_4[1].x = TANGENT.y;
|
|
tmpvar_4[1].y = tmpvar_3.y;
|
|
tmpvar_4[1].z = gl_Normal.y;
|
|
tmpvar_4[2].x = TANGENT.z;
|
|
tmpvar_4[2].y = tmpvar_3.z;
|
|
tmpvar_4[2].z = gl_Normal.z;
|
|
gl_Position = tmpvar_2;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_5.x = tmpvar_2.z;
|
|
xlv_FOG = tmpvar_5;
|
|
gl_TexCoord[0] = tmpvar_1;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6.w = 0.0;
|
|
tmpvar_6.xyz = (tmpvar_4 * (_World2Object * _WorldSpaceLightPos0).xyz);
|
|
gl_TexCoord[1] = tmpvar_6;
|
|
}
|
|
|
|
|
|
// inputs: 4, stats: 13 alu 0 tex 0 flow
|